[Author]
Author = Fyzex
[Description]
Description = 
[Objectives]
Objectivescount = 15

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 7163.93
Objectives[0]positionY = 1577.017
Objectives[0]positionZ = 16.16677
Objectives[0]Heading = 10.00004
Objectives[0]model = player_zero
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 2
Objectives[0]Weapon0 = Molotov
Objectives[0]Weapon1 = MG
Objectives[0]mission_ActorsCount = 2
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 7165.451
Objectives[0]mission_Actors[0]positionY = 1579.167
Objectives[0]mission_Actors[0]positionZ = 16.00698
Objectives[0]mission_Actors[0]Heading = 139.9998
Objectives[0]mission_Actors[0]String_Name = g_m_y_strpunk_02
Objectives[0]mission_Actors[0]Relationship_Group = Companion
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = MG
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 3
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 2
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 3
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 4
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 7163.676
Objectives[0]mission_Actors[1]positionY = 1578.9
Objectives[0]mission_Actors[1]positionZ = 15.99601
Objectives[0]mission_Actors[1]Heading = 235
Objectives[0]mission_Actors[1]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[1]Relationship_Group = Companion
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = MG
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = 7158.63
Objectives[0]mission_Vehicles[0]positionY = 1579.03
Objectives[0]mission_Vehicles[0]positionZ = 15.69311
Objectives[0]mission_Vehicles[0]Heading = 85.02428
Objectives[0]mission_Vehicles[0]Name = Barrage
Objectives[0]mission_Vehicles[0]Model = barrage
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 5
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = 
Objectives[1]Type = Timeout_Objective
Objectives[1]positionX = 7163.36
Objectives[1]positionY = 1579.829
Objectives[1]positionZ = 14.99377
Objectives[1]Timeout_Min = 0
Objectives[1]Timeout_Sec = 1
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Set_Player_Actor_Objective
Objectives[2]Text = ~b~David :~w~ Ok , today is the big day ! we are Get in the ~b~Vehicle
Objectives[2]positionX = 7163.937
Objectives[2]positionY = 1580.048
Objectives[2]positionZ = 14.9973
Objectives[2]SetPlayerActor_Use_Player = False
Objectives[2]SetPlayerActor_Player_Controllable = True
Objectives[2]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[2]SetPlayerActor_Use_Actor = True
Objectives[2]SetPlayerActor_RelationshipGroup_Change = False
Objectives[2]SetPlayerActor_RelationshipGroup = Neutral
Objectives[2]SetPlayerActor_Invincible_Change = False
Objectives[2]SetPlayerActor_Invincible = False
Objectives[2]SetPlayerActor_NewTask = True
Objectives[2]Int_Task = 5
Objectives[2]Task_Repeat = False
Objectives[2]Task_Timeout = False
Objectives[2]Task_Guard_Range = 10
Objectives[2]Task_Stay_In_Range = True
Objectives[2]Task_Wander_Range = 10
Objectives[2]Task_Scenario = NONE
Objectives[2]Task_TalkingAnimation = gesture_i_will
Objectives[2]Task_Time = 6
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = ~b~David : ~w~Breaking Trought the window and killing the ~r~Guards ~w~first.
Objectives[3]positionX = 7167.315
Objectives[3]positionY = 1582.369
Objectives[3]positionZ = 15.01767
Objectives[3]SetPlayerActor_Use_Player = False
Objectives[3]SetPlayerActor_Player_Controllable = True
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[3]SetPlayerActor_Use_Actor = True
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 5
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = gesture_damn
Objectives[3]Task_Time = 5
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = ~b~David : ~w~I hope i was clear , Now lets fucking gooo
Objectives[4]positionX = 7169.286
Objectives[4]positionY = 1579.557
Objectives[4]positionZ = 15.03076
Objectives[4]SetPlayerActor_Use_Player = False
Objectives[4]SetPlayerActor_Player_Controllable = True
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[4]SetPlayerActor_Use_Actor = True
Objectives[4]SetPlayerActor_RelationshipGroup_Change = False
Objectives[4]SetPlayerActor_RelationshipGroup = Neutral
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = True
Objectives[4]Int_Task = 5
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = gesture_you_hard
Objectives[4]Task_Time = 6
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Enter the ~b~Van
Objectives[5]FaildText = 
Objectives[5]Type = Enter_Vehicle
Objectives[5]positionX = 7160.62
Objectives[5]positionY = 1579.426
Objectives[5]positionZ = 14.97682
Objectives[5]EnterVehicle_AsPassenger = False
Objectives[5]EnterVehicle_CanExit = True
Objectives[5]EnterVehicle_SetIsWanted = False
Objectives[5]EnterVehicle_SeatIndex = 0
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Break Through the ~y~Window
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 0
Objectives[6]IconColorA = 255
Objectives[6]positionX = 7127.567
Objectives[6]positionY = 1556.621
Objectives[6]positionZ = 17.02605
Objectives[6]Heading = 4135
Objectives[6]Diameter = 1
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 1
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Kill the ~r~Guards
Objectives[7]Text2 = 
Objectives[7]Type = Kill_Actors
Objectives[7]positionX = 7125.885
Objectives[7]positionY = 1548.272
Objectives[7]positionZ = 17.202
Objectives[7]KillAll1 = True
Objectives[7]KillAll2 = False
Objectives[7]Kill_Actors_Add_Blips = True
Objectives[7]Kill_Actors_Add_Markers = False
Objectives[7]DropPickups = False
Objectives[7]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[7]mission_ActorsCount = 6
Objectives[7]mission_Actors[0]Survive_Number = 0
Objectives[7]mission_Actors[0]Failed_Text = 
Objectives[7]mission_Actors[0]Remove_After = 0
Objectives[7]mission_Actors[0]positionX = 7134.448
Objectives[7]mission_Actors[0]positionY = 1553.128
Objectives[7]mission_Actors[0]positionZ = 18.23023
Objectives[7]mission_Actors[0]Heading = 175
Objectives[7]mission_Actors[0]String_Name = u_m_m_jewelsec_01
Objectives[7]mission_Actors[0]Relationship_Group = Enemy1
Objectives[7]mission_Actors[0]AddBlip = True
Objectives[7]mission_Actors[0]ShowCone = False
Objectives[7]mission_Actors[0]Invincible = False
Objectives[7]mission_Actors[0]SetHealth = 100
Objectives[7]mission_Actors[0]DieFromHeadShot = True
Objectives[7]mission_Actors[0]CanExitVehicle = True
Objectives[7]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[0]AlwaysFight = True
Objectives[7]mission_Actors[0]Seeing_Range = 30
Objectives[7]mission_Actors[0]Hearing_Range = 30
Objectives[7]mission_Actors[0]CombatMovement = Offensive
Objectives[7]mission_Actors[0]weapon = SpecialCarbineMk2
Objectives[7]mission_Actors[0]Variation = Random
Objectives[7]mission_Actors[0]Task = 0
Objectives[7]mission_Actors[0]Task_Guard_Range = 5
Objectives[7]mission_Actors[0]Task_Stay_In_Range = True
Objectives[7]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[0]Task_Scenario = NONE
Objectives[7]mission_Actors[1]Survive_Number = 0
Objectives[7]mission_Actors[1]Failed_Text = 
Objectives[7]mission_Actors[1]Remove_After = 0
Objectives[7]mission_Actors[1]positionX = 7137.67
Objectives[7]mission_Actors[1]positionY = 1551.147
Objectives[7]mission_Actors[1]positionZ = 18.31262
Objectives[7]mission_Actors[1]Heading = 99.99989
Objectives[7]mission_Actors[1]String_Name = u_m_m_jewelsec_01
Objectives[7]mission_Actors[1]Relationship_Group = Enemy1
Objectives[7]mission_Actors[1]AddBlip = True
Objectives[7]mission_Actors[1]ShowCone = False
Objectives[7]mission_Actors[1]Invincible = False
Objectives[7]mission_Actors[1]SetHealth = 100
Objectives[7]mission_Actors[1]DieFromHeadShot = True
Objectives[7]mission_Actors[1]CanExitVehicle = True
Objectives[7]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[1]AlwaysFight = True
Objectives[7]mission_Actors[1]Seeing_Range = 30
Objectives[7]mission_Actors[1]Hearing_Range = 30
Objectives[7]mission_Actors[1]CombatMovement = Offensive
Objectives[7]mission_Actors[1]weapon = SpecialCarbineMk2
Objectives[7]mission_Actors[1]Variation = Random
Objectives[7]mission_Actors[1]Task = 0
Objectives[7]mission_Actors[1]Task_Guard_Range = 5
Objectives[7]mission_Actors[1]Task_Stay_In_Range = True
Objectives[7]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[1]Task_Scenario = NONE
Objectives[7]mission_Actors[2]Survive_Number = 0
Objectives[7]mission_Actors[2]Failed_Text = 
Objectives[7]mission_Actors[2]Remove_After = 0
Objectives[7]mission_Actors[2]positionX = 7122.53
Objectives[7]mission_Actors[2]positionY = 1553.497
Objectives[7]mission_Actors[2]positionZ = 18.17242
Objectives[7]mission_Actors[2]Heading = 195.0001
Objectives[7]mission_Actors[2]String_Name = s_m_y_cop_01
Objectives[7]mission_Actors[2]Relationship_Group = Enemy1
Objectives[7]mission_Actors[2]AddBlip = True
Objectives[7]mission_Actors[2]ShowCone = False
Objectives[7]mission_Actors[2]Invincible = False
Objectives[7]mission_Actors[2]SetHealth = 100
Objectives[7]mission_Actors[2]DieFromHeadShot = True
Objectives[7]mission_Actors[2]CanExitVehicle = True
Objectives[7]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[2]AlwaysFight = True
Objectives[7]mission_Actors[2]Seeing_Range = 30
Objectives[7]mission_Actors[2]Hearing_Range = 30
Objectives[7]mission_Actors[2]CombatMovement = Offensive
Objectives[7]mission_Actors[2]weapon = SpecialCarbineMk2
Objectives[7]mission_Actors[2]Variation = Random
Objectives[7]mission_Actors[2]Task = 0
Objectives[7]mission_Actors[2]Task_Guard_Range = 5
Objectives[7]mission_Actors[2]Task_Stay_In_Range = True
Objectives[7]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[2]Task_Scenario = NONE
Objectives[7]mission_Actors[3]Survive_Number = 0
Objectives[7]mission_Actors[3]Failed_Text = 
Objectives[7]mission_Actors[3]Remove_After = 0
Objectives[7]mission_Actors[3]positionX = 7119.716
Objectives[7]mission_Actors[3]positionY = 1552.267
Objectives[7]mission_Actors[3]positionZ = 18.16219
Objectives[7]mission_Actors[3]Heading = 280
Objectives[7]mission_Actors[3]String_Name = s_m_y_cop_01
Objectives[7]mission_Actors[3]Relationship_Group = Enemy1
Objectives[7]mission_Actors[3]AddBlip = True
Objectives[7]mission_Actors[3]ShowCone = False
Objectives[7]mission_Actors[3]Invincible = False
Objectives[7]mission_Actors[3]SetHealth = 100
Objectives[7]mission_Actors[3]DieFromHeadShot = True
Objectives[7]mission_Actors[3]CanExitVehicle = True
Objectives[7]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[3]AlwaysFight = True
Objectives[7]mission_Actors[3]Seeing_Range = 30
Objectives[7]mission_Actors[3]Hearing_Range = 30
Objectives[7]mission_Actors[3]CombatMovement = Offensive
Objectives[7]mission_Actors[3]weapon = SpecialCarbineMk2
Objectives[7]mission_Actors[3]Variation = Random
Objectives[7]mission_Actors[3]Task = 0
Objectives[7]mission_Actors[3]Task_Guard_Range = 5
Objectives[7]mission_Actors[3]Task_Stay_In_Range = True
Objectives[7]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[3]Task_Scenario = NONE
Objectives[7]mission_Actors[4]Survive_Number = 0
Objectives[7]mission_Actors[4]Failed_Text = 
Objectives[7]mission_Actors[4]Remove_After = 0
Objectives[7]mission_Actors[4]positionX = 7122.243
Objectives[7]mission_Actors[4]positionY = 1550.366
Objectives[7]mission_Actors[4]positionZ = 18.17918
Objectives[7]mission_Actors[4]Heading = 9.562264E-05
Objectives[7]mission_Actors[4]String_Name = s_m_y_cop_01
Objectives[7]mission_Actors[4]Relationship_Group = Enemy1
Objectives[7]mission_Actors[4]AddBlip = True
Objectives[7]mission_Actors[4]ShowCone = False
Objectives[7]mission_Actors[4]Invincible = False
Objectives[7]mission_Actors[4]SetHealth = 100
Objectives[7]mission_Actors[4]DieFromHeadShot = True
Objectives[7]mission_Actors[4]CanExitVehicle = True
Objectives[7]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[4]AlwaysFight = True
Objectives[7]mission_Actors[4]Seeing_Range = 30
Objectives[7]mission_Actors[4]Hearing_Range = 30
Objectives[7]mission_Actors[4]CombatMovement = Offensive
Objectives[7]mission_Actors[4]weapon = SpecialCarbineMk2
Objectives[7]mission_Actors[4]Variation = Random
Objectives[7]mission_Actors[4]Task = 0
Objectives[7]mission_Actors[4]Task_Guard_Range = 5
Objectives[7]mission_Actors[4]Task_Stay_In_Range = True
Objectives[7]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[4]Task_Scenario = NONE
Objectives[7]mission_Actors[5]Survive_Number = 0
Objectives[7]mission_Actors[5]Failed_Text = 
Objectives[7]mission_Actors[5]Remove_After = 0
Objectives[7]mission_Actors[5]positionX = 7135.013
Objectives[7]mission_Actors[5]positionY = 1548.99
Objectives[7]mission_Actors[5]positionZ = 18.31121
Objectives[7]mission_Actors[5]Heading = 9.562264E-05
Objectives[7]mission_Actors[5]String_Name = s_m_y_cop_01
Objectives[7]mission_Actors[5]Relationship_Group = Enemy1
Objectives[7]mission_Actors[5]AddBlip = True
Objectives[7]mission_Actors[5]ShowCone = False
Objectives[7]mission_Actors[5]Invincible = False
Objectives[7]mission_Actors[5]SetHealth = 100
Objectives[7]mission_Actors[5]DieFromHeadShot = True
Objectives[7]mission_Actors[5]CanExitVehicle = True
Objectives[7]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[5]AlwaysFight = True
Objectives[7]mission_Actors[5]Seeing_Range = 30
Objectives[7]mission_Actors[5]Hearing_Range = 30
Objectives[7]mission_Actors[5]CombatMovement = Offensive
Objectives[7]mission_Actors[5]weapon = SpecialCarbineMk2
Objectives[7]mission_Actors[5]Variation = Random
Objectives[7]mission_Actors[5]Task = 0
Objectives[7]mission_Actors[5]Task_Guard_Range = 5
Objectives[7]mission_Actors[5]Task_Stay_In_Range = True
Objectives[7]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[5]Task_Scenario = NONE
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 1
Objectives[7]mission_Props[0]Model = prop_mp_ramp_03
Objectives[7]mission_Props[0]PlaceOnGround = False
Objectives[7]mission_Props[0]FreesePosition = True
Objectives[7]mission_Props[0]positionX = 7200.998
Objectives[7]mission_Props[0]positionY = 1483.795
Objectives[7]mission_Props[0]positionZ = 17.64501
Objectives[7]mission_Props[0]rotationX = 0
Objectives[7]mission_Props[0]rotationY = 0
Objectives[7]mission_Props[0]rotationZ = 90
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Get to the middle of the ~y~Mall
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 0
Objectives[8]IconColorA = 255
Objectives[8]positionX = 7161.821
Objectives[8]positionY = 1484.21
Objectives[8]positionZ = 16.86577
Objectives[8]Heading = 4760
Objectives[8]Diameter = 1
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 25
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 43
Objectives[8]mission_Actors[0]Survive_Number = 0
Objectives[8]mission_Actors[0]Failed_Text = 
Objectives[8]mission_Actors[0]Remove_After = 0
Objectives[8]mission_Actors[0]positionX = 7194.793
Objectives[8]mission_Actors[0]positionY = 1489.163
Objectives[8]mission_Actors[0]positionZ = 17.92962
Objectives[8]mission_Actors[0]Heading = 254.9994
Objectives[8]mission_Actors[0]String_Name = ig_andreas
Objectives[8]mission_Actors[0]Relationship_Group = Neutral
Objectives[8]mission_Actors[0]AddBlip = True
Objectives[8]mission_Actors[0]ShowCone = False
Objectives[8]mission_Actors[0]Invincible = False
Objectives[8]mission_Actors[0]SetHealth = 100
Objectives[8]mission_Actors[0]DieFromHeadShot = True
Objectives[8]mission_Actors[0]CanExitVehicle = True
Objectives[8]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[0]AlwaysFight = True
Objectives[8]mission_Actors[0]Seeing_Range = 30
Objectives[8]mission_Actors[0]Hearing_Range = 30
Objectives[8]mission_Actors[0]CombatMovement = Offensive
Objectives[8]mission_Actors[0]weapon = Unarmed
Objectives[8]mission_Actors[0]Variation = Random
Objectives[8]mission_Actors[0]Task = 0
Objectives[8]mission_Actors[0]Task_Guard_Range = 5
Objectives[8]mission_Actors[0]Task_Stay_In_Range = True
Objectives[8]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[0]Task_Scenario = NONE
Objectives[8]mission_Actors[1]Survive_Number = 0
Objectives[8]mission_Actors[1]Failed_Text = 
Objectives[8]mission_Actors[1]Remove_After = 0
Objectives[8]mission_Actors[1]positionX = 7194.81
Objectives[8]mission_Actors[1]positionY = 1487.034
Objectives[8]mission_Actors[1]positionZ = 17.91148
Objectives[8]mission_Actors[1]Heading = 254.9998
Objectives[8]mission_Actors[1]String_Name = ig_ballasog
Objectives[8]mission_Actors[1]Relationship_Group = Neutral
Objectives[8]mission_Actors[1]AddBlip = True
Objectives[8]mission_Actors[1]ShowCone = False
Objectives[8]mission_Actors[1]Invincible = False
Objectives[8]mission_Actors[1]SetHealth = 100
Objectives[8]mission_Actors[1]DieFromHeadShot = True
Objectives[8]mission_Actors[1]CanExitVehicle = True
Objectives[8]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[1]AlwaysFight = True
Objectives[8]mission_Actors[1]Seeing_Range = 30
Objectives[8]mission_Actors[1]Hearing_Range = 30
Objectives[8]mission_Actors[1]CombatMovement = Offensive
Objectives[8]mission_Actors[1]weapon = Unarmed
Objectives[8]mission_Actors[1]Variation = Random
Objectives[8]mission_Actors[1]Task = 0
Objectives[8]mission_Actors[1]Task_Guard_Range = 5
Objectives[8]mission_Actors[1]Task_Stay_In_Range = True
Objectives[8]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[1]Task_Scenario = NONE
Objectives[8]mission_Actors[2]Survive_Number = 0
Objectives[8]mission_Actors[2]Failed_Text = 
Objectives[8]mission_Actors[2]Remove_After = 0
Objectives[8]mission_Actors[2]positionX = 7194.538
Objectives[8]mission_Actors[2]positionY = 1483.833
Objectives[8]mission_Actors[2]positionZ = 17.88531
Objectives[8]mission_Actors[2]Heading = 254.9998
Objectives[8]mission_Actors[2]String_Name = ig_bankman
Objectives[8]mission_Actors[2]Relationship_Group = Neutral
Objectives[8]mission_Actors[2]AddBlip = True
Objectives[8]mission_Actors[2]ShowCone = False
Objectives[8]mission_Actors[2]Invincible = False
Objectives[8]mission_Actors[2]SetHealth = 100
Objectives[8]mission_Actors[2]DieFromHeadShot = True
Objectives[8]mission_Actors[2]CanExitVehicle = True
Objectives[8]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[2]AlwaysFight = True
Objectives[8]mission_Actors[2]Seeing_Range = 30
Objectives[8]mission_Actors[2]Hearing_Range = 30
Objectives[8]mission_Actors[2]CombatMovement = Offensive
Objectives[8]mission_Actors[2]weapon = Unarmed
Objectives[8]mission_Actors[2]Variation = Random
Objectives[8]mission_Actors[2]Task = 0
Objectives[8]mission_Actors[2]Task_Guard_Range = 5
Objectives[8]mission_Actors[2]Task_Stay_In_Range = True
Objectives[8]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[2]Task_Scenario = NONE
Objectives[8]mission_Actors[3]Survive_Number = 0
Objectives[8]mission_Actors[3]Failed_Text = 
Objectives[8]mission_Actors[3]Remove_After = 0
Objectives[8]mission_Actors[3]positionX = 7194.749
Objectives[8]mission_Actors[3]positionY = 1481.445
Objectives[8]mission_Actors[3]positionZ = 17.86429
Objectives[8]mission_Actors[3]Heading = 254.9998
Objectives[8]mission_Actors[3]String_Name = ig_barry
Objectives[8]mission_Actors[3]Relationship_Group = Neutral
Objectives[8]mission_Actors[3]AddBlip = True
Objectives[8]mission_Actors[3]ShowCone = False
Objectives[8]mission_Actors[3]Invincible = False
Objectives[8]mission_Actors[3]SetHealth = 100
Objectives[8]mission_Actors[3]DieFromHeadShot = True
Objectives[8]mission_Actors[3]CanExitVehicle = True
Objectives[8]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[3]AlwaysFight = True
Objectives[8]mission_Actors[3]Seeing_Range = 30
Objectives[8]mission_Actors[3]Hearing_Range = 30
Objectives[8]mission_Actors[3]CombatMovement = Offensive
Objectives[8]mission_Actors[3]weapon = Unarmed
Objectives[8]mission_Actors[3]Variation = Random
Objectives[8]mission_Actors[3]Task = 0
Objectives[8]mission_Actors[3]Task_Guard_Range = 5
Objectives[8]mission_Actors[3]Task_Stay_In_Range = True
Objectives[8]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[3]Task_Scenario = NONE
Objectives[8]mission_Actors[4]Survive_Number = 0
Objectives[8]mission_Actors[4]Failed_Text = 
Objectives[8]mission_Actors[4]Remove_After = 0
Objectives[8]mission_Actors[4]positionX = 7195.021
Objectives[8]mission_Actors[4]positionY = 1484.854
Objectives[8]mission_Actors[4]positionZ = 17.89222
Objectives[8]mission_Actors[4]Heading = 254.9998
Objectives[8]mission_Actors[4]String_Name = ig_bestmen
Objectives[8]mission_Actors[4]Relationship_Group = Neutral
Objectives[8]mission_Actors[4]AddBlip = True
Objectives[8]mission_Actors[4]ShowCone = False
Objectives[8]mission_Actors[4]Invincible = False
Objectives[8]mission_Actors[4]SetHealth = 100
Objectives[8]mission_Actors[4]DieFromHeadShot = True
Objectives[8]mission_Actors[4]CanExitVehicle = True
Objectives[8]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[4]AlwaysFight = True
Objectives[8]mission_Actors[4]Seeing_Range = 30
Objectives[8]mission_Actors[4]Hearing_Range = 30
Objectives[8]mission_Actors[4]CombatMovement = Offensive
Objectives[8]mission_Actors[4]weapon = Unarmed
Objectives[8]mission_Actors[4]Variation = Random
Objectives[8]mission_Actors[4]Task = 0
Objectives[8]mission_Actors[4]Task_Guard_Range = 5
Objectives[8]mission_Actors[4]Task_Stay_In_Range = True
Objectives[8]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[4]Task_Scenario = NONE
Objectives[8]mission_Actors[5]Survive_Number = 0
Objectives[8]mission_Actors[5]Failed_Text = 
Objectives[8]mission_Actors[5]Remove_After = 0
Objectives[8]mission_Actors[5]positionX = 7193.111
Objectives[8]mission_Actors[5]positionY = 1482.388
Objectives[8]mission_Actors[5]positionZ = 17.87824
Objectives[8]mission_Actors[5]Heading = 254.9998
Objectives[8]mission_Actors[5]String_Name = ig_beverly
Objectives[8]mission_Actors[5]Relationship_Group = Neutral
Objectives[8]mission_Actors[5]AddBlip = True
Objectives[8]mission_Actors[5]ShowCone = False
Objectives[8]mission_Actors[5]Invincible = False
Objectives[8]mission_Actors[5]SetHealth = 100
Objectives[8]mission_Actors[5]DieFromHeadShot = True
Objectives[8]mission_Actors[5]CanExitVehicle = True
Objectives[8]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[5]AlwaysFight = True
Objectives[8]mission_Actors[5]Seeing_Range = 30
Objectives[8]mission_Actors[5]Hearing_Range = 30
Objectives[8]mission_Actors[5]CombatMovement = Offensive
Objectives[8]mission_Actors[5]weapon = Unarmed
Objectives[8]mission_Actors[5]Variation = Random
Objectives[8]mission_Actors[5]Task = 0
Objectives[8]mission_Actors[5]Task_Guard_Range = 5
Objectives[8]mission_Actors[5]Task_Stay_In_Range = True
Objectives[8]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[5]Task_Scenario = NONE
Objectives[8]mission_Actors[6]Survive_Number = 0
Objectives[8]mission_Actors[6]Failed_Text = 
Objectives[8]mission_Actors[6]Remove_After = 0
Objectives[8]mission_Actors[6]positionX = 7192.758
Objectives[8]mission_Actors[6]positionY = 1484.882
Objectives[8]mission_Actors[6]positionZ = 17.90067
Objectives[8]mission_Actors[6]Heading = 254.9998
Objectives[8]mission_Actors[6]String_Name = ig_brad
Objectives[8]mission_Actors[6]Relationship_Group = Neutral
Objectives[8]mission_Actors[6]AddBlip = True
Objectives[8]mission_Actors[6]ShowCone = False
Objectives[8]mission_Actors[6]Invincible = False
Objectives[8]mission_Actors[6]SetHealth = 100
Objectives[8]mission_Actors[6]DieFromHeadShot = True
Objectives[8]mission_Actors[6]CanExitVehicle = True
Objectives[8]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[6]AlwaysFight = True
Objectives[8]mission_Actors[6]Seeing_Range = 30
Objectives[8]mission_Actors[6]Hearing_Range = 30
Objectives[8]mission_Actors[6]CombatMovement = Offensive
Objectives[8]mission_Actors[6]weapon = Unarmed
Objectives[8]mission_Actors[6]Variation = Random
Objectives[8]mission_Actors[6]Task = 0
Objectives[8]mission_Actors[6]Task_Guard_Range = 5
Objectives[8]mission_Actors[6]Task_Stay_In_Range = True
Objectives[8]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[6]Task_Scenario = NONE
Objectives[8]mission_Actors[7]Survive_Number = 0
Objectives[8]mission_Actors[7]Failed_Text = 
Objectives[8]mission_Actors[7]Remove_After = 0
Objectives[8]mission_Actors[7]positionX = 7192.022
Objectives[8]mission_Actors[7]positionY = 1486.214
Objectives[8]mission_Actors[7]positionZ = 17.91464
Objectives[8]mission_Actors[7]Heading = 254.9998
Objectives[8]mission_Actors[7]String_Name = ig_car3guy1
Objectives[8]mission_Actors[7]Relationship_Group = Neutral
Objectives[8]mission_Actors[7]AddBlip = True
Objectives[8]mission_Actors[7]ShowCone = False
Objectives[8]mission_Actors[7]Invincible = False
Objectives[8]mission_Actors[7]SetHealth = 100
Objectives[8]mission_Actors[7]DieFromHeadShot = True
Objectives[8]mission_Actors[7]CanExitVehicle = True
Objectives[8]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[7]AlwaysFight = True
Objectives[8]mission_Actors[7]Seeing_Range = 30
Objectives[8]mission_Actors[7]Hearing_Range = 30
Objectives[8]mission_Actors[7]CombatMovement = Offensive
Objectives[8]mission_Actors[7]weapon = Unarmed
Objectives[8]mission_Actors[7]Variation = Random
Objectives[8]mission_Actors[7]Task = 0
Objectives[8]mission_Actors[7]Task_Guard_Range = 5
Objectives[8]mission_Actors[7]Task_Stay_In_Range = True
Objectives[8]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[7]Task_Scenario = NONE
Objectives[8]mission_Actors[8]Survive_Number = 0
Objectives[8]mission_Actors[8]Failed_Text = 
Objectives[8]mission_Actors[8]Remove_After = 0
Objectives[8]mission_Actors[8]positionX = 7192.683
Objectives[8]mission_Actors[8]positionY = 1487.933
Objectives[8]mission_Actors[8]positionZ = 17.92683
Objectives[8]mission_Actors[8]Heading = 254.9998
Objectives[8]mission_Actors[8]String_Name = ig_car3guy2
Objectives[8]mission_Actors[8]Relationship_Group = Neutral
Objectives[8]mission_Actors[8]AddBlip = True
Objectives[8]mission_Actors[8]ShowCone = False
Objectives[8]mission_Actors[8]Invincible = False
Objectives[8]mission_Actors[8]SetHealth = 100
Objectives[8]mission_Actors[8]DieFromHeadShot = True
Objectives[8]mission_Actors[8]CanExitVehicle = True
Objectives[8]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[8]AlwaysFight = True
Objectives[8]mission_Actors[8]Seeing_Range = 30
Objectives[8]mission_Actors[8]Hearing_Range = 30
Objectives[8]mission_Actors[8]CombatMovement = Offensive
Objectives[8]mission_Actors[8]weapon = Unarmed
Objectives[8]mission_Actors[8]Variation = Random
Objectives[8]mission_Actors[8]Task = 0
Objectives[8]mission_Actors[8]Task_Guard_Range = 5
Objectives[8]mission_Actors[8]Task_Stay_In_Range = True
Objectives[8]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[8]Task_Scenario = NONE
Objectives[8]mission_Actors[9]Survive_Number = 0
Objectives[8]mission_Actors[9]Failed_Text = 
Objectives[8]mission_Actors[9]Remove_After = 0
Objectives[8]mission_Actors[9]positionX = 7192.999
Objectives[8]mission_Actors[9]positionY = 1489.76
Objectives[8]mission_Actors[9]positionZ = 17.94132
Objectives[8]mission_Actors[9]Heading = 255.0069
Objectives[8]mission_Actors[9]String_Name = ig_casey
Objectives[8]mission_Actors[9]Relationship_Group = Neutral
Objectives[8]mission_Actors[9]AddBlip = True
Objectives[8]mission_Actors[9]ShowCone = False
Objectives[8]mission_Actors[9]Invincible = False
Objectives[8]mission_Actors[9]SetHealth = 100
Objectives[8]mission_Actors[9]DieFromHeadShot = True
Objectives[8]mission_Actors[9]CanExitVehicle = True
Objectives[8]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[9]AlwaysFight = True
Objectives[8]mission_Actors[9]Seeing_Range = 30
Objectives[8]mission_Actors[9]Hearing_Range = 30
Objectives[8]mission_Actors[9]CombatMovement = Offensive
Objectives[8]mission_Actors[9]weapon = Unarmed
Objectives[8]mission_Actors[9]Variation = Random
Objectives[8]mission_Actors[9]Task = 0
Objectives[8]mission_Actors[9]Task_Guard_Range = 5
Objectives[8]mission_Actors[9]Task_Stay_In_Range = True
Objectives[8]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[9]Task_Scenario = NONE
Objectives[8]mission_Actors[10]Survive_Number = 0
Objectives[8]mission_Actors[10]Failed_Text = 
Objectives[8]mission_Actors[10]Remove_After = 0
Objectives[8]mission_Actors[10]positionX = 7191.158
Objectives[8]mission_Actors[10]positionY = 1490.521
Objectives[8]mission_Actors[10]positionZ = 17.95453
Objectives[8]mission_Actors[10]Heading = 254.9998
Objectives[8]mission_Actors[10]String_Name = ig_chef
Objectives[8]mission_Actors[10]Relationship_Group = Neutral
Objectives[8]mission_Actors[10]AddBlip = True
Objectives[8]mission_Actors[10]ShowCone = False
Objectives[8]mission_Actors[10]Invincible = False
Objectives[8]mission_Actors[10]SetHealth = 100
Objectives[8]mission_Actors[10]DieFromHeadShot = True
Objectives[8]mission_Actors[10]CanExitVehicle = True
Objectives[8]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[10]AlwaysFight = True
Objectives[8]mission_Actors[10]Seeing_Range = 30
Objectives[8]mission_Actors[10]Hearing_Range = 30
Objectives[8]mission_Actors[10]CombatMovement = Offensive
Objectives[8]mission_Actors[10]weapon = Unarmed
Objectives[8]mission_Actors[10]Variation = Random
Objectives[8]mission_Actors[10]Task = 0
Objectives[8]mission_Actors[10]Task_Guard_Range = 5
Objectives[8]mission_Actors[10]Task_Stay_In_Range = True
Objectives[8]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[10]Task_Scenario = NONE
Objectives[8]mission_Actors[11]Survive_Number = 0
Objectives[8]mission_Actors[11]Failed_Text = 
Objectives[8]mission_Actors[11]Remove_After = 0
Objectives[8]mission_Actors[11]positionX = 7189.992
Objectives[8]mission_Actors[11]positionY = 1492.597
Objectives[8]mission_Actors[11]positionZ = 17.977
Objectives[8]mission_Actors[11]Heading = 254.9998
Objectives[8]mission_Actors[11]String_Name = ig_chengsr
Objectives[8]mission_Actors[11]Relationship_Group = Neutral
Objectives[8]mission_Actors[11]AddBlip = True
Objectives[8]mission_Actors[11]ShowCone = False
Objectives[8]mission_Actors[11]Invincible = False
Objectives[8]mission_Actors[11]SetHealth = 100
Objectives[8]mission_Actors[11]DieFromHeadShot = True
Objectives[8]mission_Actors[11]CanExitVehicle = True
Objectives[8]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[11]AlwaysFight = True
Objectives[8]mission_Actors[11]Seeing_Range = 30
Objectives[8]mission_Actors[11]Hearing_Range = 30
Objectives[8]mission_Actors[11]CombatMovement = Offensive
Objectives[8]mission_Actors[11]weapon = Unarmed
Objectives[8]mission_Actors[11]Variation = Random
Objectives[8]mission_Actors[11]Task = 0
Objectives[8]mission_Actors[11]Task_Guard_Range = 5
Objectives[8]mission_Actors[11]Task_Stay_In_Range = True
Objectives[8]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[11]Task_Scenario = NONE
Objectives[8]mission_Actors[12]Survive_Number = 0
Objectives[8]mission_Actors[12]Failed_Text = 
Objectives[8]mission_Actors[12]Remove_After = 0
Objectives[8]mission_Actors[12]positionX = 7188.531
Objectives[8]mission_Actors[12]positionY = 1492.91
Objectives[8]mission_Actors[12]positionZ = 17.96889
Objectives[8]mission_Actors[12]Heading = 254.9998
Objectives[8]mission_Actors[12]String_Name = ig_chrisformage
Objectives[8]mission_Actors[12]Relationship_Group = Neutral
Objectives[8]mission_Actors[12]AddBlip = True
Objectives[8]mission_Actors[12]ShowCone = False
Objectives[8]mission_Actors[12]Invincible = False
Objectives[8]mission_Actors[12]SetHealth = 100
Objectives[8]mission_Actors[12]DieFromHeadShot = True
Objectives[8]mission_Actors[12]CanExitVehicle = True
Objectives[8]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[12]AlwaysFight = True
Objectives[8]mission_Actors[12]Seeing_Range = 30
Objectives[8]mission_Actors[12]Hearing_Range = 30
Objectives[8]mission_Actors[12]CombatMovement = Offensive
Objectives[8]mission_Actors[12]weapon = Unarmed
Objectives[8]mission_Actors[12]Variation = Random
Objectives[8]mission_Actors[12]Task = 0
Objectives[8]mission_Actors[12]Task_Guard_Range = 5
Objectives[8]mission_Actors[12]Task_Stay_In_Range = True
Objectives[8]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[12]Task_Scenario = NONE
Objectives[8]mission_Actors[13]Survive_Number = 0
Objectives[8]mission_Actors[13]Failed_Text = 
Objectives[8]mission_Actors[13]Remove_After = 0
Objectives[8]mission_Actors[13]positionX = 7188.168
Objectives[8]mission_Actors[13]positionY = 1490.861
Objectives[8]mission_Actors[13]positionZ = 17.94685
Objectives[8]mission_Actors[13]Heading = 254.9998
Objectives[8]mission_Actors[13]String_Name = ig_clay
Objectives[8]mission_Actors[13]Relationship_Group = Neutral
Objectives[8]mission_Actors[13]AddBlip = True
Objectives[8]mission_Actors[13]ShowCone = False
Objectives[8]mission_Actors[13]Invincible = False
Objectives[8]mission_Actors[13]SetHealth = 100
Objectives[8]mission_Actors[13]DieFromHeadShot = True
Objectives[8]mission_Actors[13]CanExitVehicle = True
Objectives[8]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[13]AlwaysFight = True
Objectives[8]mission_Actors[13]Seeing_Range = 30
Objectives[8]mission_Actors[13]Hearing_Range = 30
Objectives[8]mission_Actors[13]CombatMovement = Offensive
Objectives[8]mission_Actors[13]weapon = Unarmed
Objectives[8]mission_Actors[13]Variation = Random
Objectives[8]mission_Actors[13]Task = 0
Objectives[8]mission_Actors[13]Task_Guard_Range = 5
Objectives[8]mission_Actors[13]Task_Stay_In_Range = True
Objectives[8]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[13]Task_Scenario = NONE
Objectives[8]mission_Actors[14]Survive_Number = 0
Objectives[8]mission_Actors[14]Failed_Text = 
Objectives[8]mission_Actors[14]Remove_After = 0
Objectives[8]mission_Actors[14]positionX = 7189.703
Objectives[8]mission_Actors[14]positionY = 1490.316
Objectives[8]mission_Actors[14]positionZ = 17.95828
Objectives[8]mission_Actors[14]Heading = 254.9998
Objectives[8]mission_Actors[14]String_Name = ig_claypain
Objectives[8]mission_Actors[14]Relationship_Group = Neutral
Objectives[8]mission_Actors[14]AddBlip = True
Objectives[8]mission_Actors[14]ShowCone = False
Objectives[8]mission_Actors[14]Invincible = False
Objectives[8]mission_Actors[14]SetHealth = 100
Objectives[8]mission_Actors[14]DieFromHeadShot = True
Objectives[8]mission_Actors[14]CanExitVehicle = True
Objectives[8]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[14]AlwaysFight = True
Objectives[8]mission_Actors[14]Seeing_Range = 30
Objectives[8]mission_Actors[14]Hearing_Range = 30
Objectives[8]mission_Actors[14]CombatMovement = Offensive
Objectives[8]mission_Actors[14]weapon = Unarmed
Objectives[8]mission_Actors[14]Variation = Random
Objectives[8]mission_Actors[14]Task = 0
Objectives[8]mission_Actors[14]Task_Guard_Range = 5
Objectives[8]mission_Actors[14]Task_Stay_In_Range = True
Objectives[8]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[14]Task_Scenario = NONE
Objectives[8]mission_Actors[15]Survive_Number = 0
Objectives[8]mission_Actors[15]Failed_Text = 
Objectives[8]mission_Actors[15]Remove_After = 0
Objectives[8]mission_Actors[15]positionX = 7190.248
Objectives[8]mission_Actors[15]positionY = 1489.047
Objectives[8]mission_Actors[15]positionZ = 17.94519
Objectives[8]mission_Actors[15]Heading = 254.9998
Objectives[8]mission_Actors[15]String_Name = ig_cletus
Objectives[8]mission_Actors[15]Relationship_Group = Neutral
Objectives[8]mission_Actors[15]AddBlip = True
Objectives[8]mission_Actors[15]ShowCone = False
Objectives[8]mission_Actors[15]Invincible = False
Objectives[8]mission_Actors[15]SetHealth = 100
Objectives[8]mission_Actors[15]DieFromHeadShot = True
Objectives[8]mission_Actors[15]CanExitVehicle = True
Objectives[8]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[15]AlwaysFight = True
Objectives[8]mission_Actors[15]Seeing_Range = 30
Objectives[8]mission_Actors[15]Hearing_Range = 30
Objectives[8]mission_Actors[15]CombatMovement = Offensive
Objectives[8]mission_Actors[15]weapon = Unarmed
Objectives[8]mission_Actors[15]Variation = Random
Objectives[8]mission_Actors[15]Task = 0
Objectives[8]mission_Actors[15]Task_Guard_Range = 5
Objectives[8]mission_Actors[15]Task_Stay_In_Range = True
Objectives[8]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[15]Task_Scenario = NONE
Objectives[8]mission_Actors[16]Survive_Number = 0
Objectives[8]mission_Actors[16]Failed_Text = 
Objectives[8]mission_Actors[16]Remove_After = 0
Objectives[8]mission_Actors[16]positionX = 7187.952
Objectives[8]mission_Actors[16]positionY = 1489.389
Objectives[8]mission_Actors[16]positionZ = 17.93154
Objectives[8]mission_Actors[16]Heading = 254.9998
Objectives[8]mission_Actors[16]String_Name = ig_dale
Objectives[8]mission_Actors[16]Relationship_Group = Neutral
Objectives[8]mission_Actors[16]AddBlip = True
Objectives[8]mission_Actors[16]ShowCone = False
Objectives[8]mission_Actors[16]Invincible = False
Objectives[8]mission_Actors[16]SetHealth = 100
Objectives[8]mission_Actors[16]DieFromHeadShot = True
Objectives[8]mission_Actors[16]CanExitVehicle = True
Objectives[8]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[16]AlwaysFight = True
Objectives[8]mission_Actors[16]Seeing_Range = 30
Objectives[8]mission_Actors[16]Hearing_Range = 30
Objectives[8]mission_Actors[16]CombatMovement = Offensive
Objectives[8]mission_Actors[16]weapon = Unarmed
Objectives[8]mission_Actors[16]Variation = Random
Objectives[8]mission_Actors[16]Task = 0
Objectives[8]mission_Actors[16]Task_Guard_Range = 5
Objectives[8]mission_Actors[16]Task_Stay_In_Range = True
Objectives[8]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[16]Task_Scenario = NONE
Objectives[8]mission_Actors[17]Survive_Number = 0
Objectives[8]mission_Actors[17]Failed_Text = 
Objectives[8]mission_Actors[17]Remove_After = 0
Objectives[8]mission_Actors[17]positionX = 7190.57
Objectives[8]mission_Actors[17]positionY = 1487.165
Objectives[8]mission_Actors[17]positionZ = 17.92799
Objectives[8]mission_Actors[17]Heading = 254.9998
Objectives[8]mission_Actors[17]String_Name = ig_davenorton
Objectives[8]mission_Actors[17]Relationship_Group = Neutral
Objectives[8]mission_Actors[17]AddBlip = True
Objectives[8]mission_Actors[17]ShowCone = False
Objectives[8]mission_Actors[17]Invincible = False
Objectives[8]mission_Actors[17]SetHealth = 100
Objectives[8]mission_Actors[17]DieFromHeadShot = True
Objectives[8]mission_Actors[17]CanExitVehicle = True
Objectives[8]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[17]AlwaysFight = True
Objectives[8]mission_Actors[17]Seeing_Range = 30
Objectives[8]mission_Actors[17]Hearing_Range = 30
Objectives[8]mission_Actors[17]CombatMovement = Offensive
Objectives[8]mission_Actors[17]weapon = Unarmed
Objectives[8]mission_Actors[17]Variation = Random
Objectives[8]mission_Actors[17]Task = 0
Objectives[8]mission_Actors[17]Task_Guard_Range = 5
Objectives[8]mission_Actors[17]Task_Stay_In_Range = True
Objectives[8]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[17]Task_Scenario = NONE
Objectives[8]mission_Actors[18]Survive_Number = 0
Objectives[8]mission_Actors[18]Failed_Text = 
Objectives[8]mission_Actors[18]Remove_After = 0
Objectives[8]mission_Actors[18]positionX = 7190.664
Objectives[8]mission_Actors[18]positionY = 1485.494
Objectives[8]mission_Actors[18]positionZ = 17.91347
Objectives[8]mission_Actors[18]Heading = 254.9998
Objectives[8]mission_Actors[18]String_Name = ig_devin
Objectives[8]mission_Actors[18]Relationship_Group = Neutral
Objectives[8]mission_Actors[18]AddBlip = True
Objectives[8]mission_Actors[18]ShowCone = False
Objectives[8]mission_Actors[18]Invincible = False
Objectives[8]mission_Actors[18]SetHealth = 100
Objectives[8]mission_Actors[18]DieFromHeadShot = True
Objectives[8]mission_Actors[18]CanExitVehicle = True
Objectives[8]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[18]AlwaysFight = True
Objectives[8]mission_Actors[18]Seeing_Range = 30
Objectives[8]mission_Actors[18]Hearing_Range = 30
Objectives[8]mission_Actors[18]CombatMovement = Offensive
Objectives[8]mission_Actors[18]weapon = Unarmed
Objectives[8]mission_Actors[18]Variation = Random
Objectives[8]mission_Actors[18]Task = 0
Objectives[8]mission_Actors[18]Task_Guard_Range = 5
Objectives[8]mission_Actors[18]Task_Stay_In_Range = True
Objectives[8]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[18]Task_Scenario = NONE
Objectives[8]mission_Actors[19]Survive_Number = 0
Objectives[8]mission_Actors[19]Failed_Text = 
Objectives[8]mission_Actors[19]Remove_After = 0
Objectives[8]mission_Actors[19]positionX = 7188.735
Objectives[8]mission_Actors[19]positionY = 1487.016
Objectives[8]mission_Actors[19]positionZ = 17.92345
Objectives[8]mission_Actors[19]Heading = 254.9998
Objectives[8]mission_Actors[19]String_Name = ig_dom
Objectives[8]mission_Actors[19]Relationship_Group = Neutral
Objectives[8]mission_Actors[19]AddBlip = True
Objectives[8]mission_Actors[19]ShowCone = False
Objectives[8]mission_Actors[19]Invincible = False
Objectives[8]mission_Actors[19]SetHealth = 100
Objectives[8]mission_Actors[19]DieFromHeadShot = True
Objectives[8]mission_Actors[19]CanExitVehicle = True
Objectives[8]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[19]AlwaysFight = True
Objectives[8]mission_Actors[19]Seeing_Range = 30
Objectives[8]mission_Actors[19]Hearing_Range = 30
Objectives[8]mission_Actors[19]CombatMovement = Offensive
Objectives[8]mission_Actors[19]weapon = Unarmed
Objectives[8]mission_Actors[19]Variation = Random
Objectives[8]mission_Actors[19]Task = 0
Objectives[8]mission_Actors[19]Task_Guard_Range = 5
Objectives[8]mission_Actors[19]Task_Stay_In_Range = True
Objectives[8]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[19]Task_Scenario = NONE
Objectives[8]mission_Actors[20]Survive_Number = 0
Objectives[8]mission_Actors[20]Failed_Text = 
Objectives[8]mission_Actors[20]Remove_After = 0
Objectives[8]mission_Actors[20]positionX = 7189.933
Objectives[8]mission_Actors[20]positionY = 1484.024
Objectives[8]mission_Actors[20]positionZ = 17.90366
Objectives[8]mission_Actors[20]Heading = 254.9998
Objectives[8]mission_Actors[20]String_Name = ig_dreyfuss
Objectives[8]mission_Actors[20]Relationship_Group = Neutral
Objectives[8]mission_Actors[20]AddBlip = True
Objectives[8]mission_Actors[20]ShowCone = False
Objectives[8]mission_Actors[20]Invincible = False
Objectives[8]mission_Actors[20]SetHealth = 100
Objectives[8]mission_Actors[20]DieFromHeadShot = True
Objectives[8]mission_Actors[20]CanExitVehicle = True
Objectives[8]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[20]AlwaysFight = True
Objectives[8]mission_Actors[20]Seeing_Range = 30
Objectives[8]mission_Actors[20]Hearing_Range = 30
Objectives[8]mission_Actors[20]CombatMovement = Offensive
Objectives[8]mission_Actors[20]weapon = Unarmed
Objectives[8]mission_Actors[20]Variation = Random
Objectives[8]mission_Actors[20]Task = 0
Objectives[8]mission_Actors[20]Task_Guard_Range = 5
Objectives[8]mission_Actors[20]Task_Stay_In_Range = True
Objectives[8]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[20]Task_Scenario = NONE
Objectives[8]mission_Actors[21]Survive_Number = 0
Objectives[8]mission_Actors[21]Failed_Text = 
Objectives[8]mission_Actors[21]Remove_After = 0
Objectives[8]mission_Actors[21]positionX = 7189.32
Objectives[8]mission_Actors[21]positionY = 1482.237
Objectives[8]mission_Actors[21]positionZ = 17.88719
Objectives[8]mission_Actors[21]Heading = 254.9998
Objectives[8]mission_Actors[21]String_Name = ig_drfriedlander
Objectives[8]mission_Actors[21]Relationship_Group = Neutral
Objectives[8]mission_Actors[21]AddBlip = True
Objectives[8]mission_Actors[21]ShowCone = False
Objectives[8]mission_Actors[21]Invincible = False
Objectives[8]mission_Actors[21]SetHealth = 100
Objectives[8]mission_Actors[21]DieFromHeadShot = True
Objectives[8]mission_Actors[21]CanExitVehicle = True
Objectives[8]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[21]AlwaysFight = True
Objectives[8]mission_Actors[21]Seeing_Range = 30
Objectives[8]mission_Actors[21]Hearing_Range = 30
Objectives[8]mission_Actors[21]CombatMovement = Offensive
Objectives[8]mission_Actors[21]weapon = Unarmed
Objectives[8]mission_Actors[21]Variation = Random
Objectives[8]mission_Actors[21]Task = 0
Objectives[8]mission_Actors[21]Task_Guard_Range = 5
Objectives[8]mission_Actors[21]Task_Stay_In_Range = True
Objectives[8]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[21]Task_Scenario = NONE
Objectives[8]mission_Actors[22]Survive_Number = 0
Objectives[8]mission_Actors[22]Failed_Text = 
Objectives[8]mission_Actors[22]Remove_After = 0
Objectives[8]mission_Actors[22]positionX = 7189.121
Objectives[8]mission_Actors[22]positionY = 1485.095
Objectives[8]mission_Actors[22]positionZ = 17.90999
Objectives[8]mission_Actors[22]Heading = 254.9998
Objectives[8]mission_Actors[22]String_Name = ig_fabien
Objectives[8]mission_Actors[22]Relationship_Group = Neutral
Objectives[8]mission_Actors[22]AddBlip = True
Objectives[8]mission_Actors[22]ShowCone = False
Objectives[8]mission_Actors[22]Invincible = False
Objectives[8]mission_Actors[22]SetHealth = 100
Objectives[8]mission_Actors[22]DieFromHeadShot = True
Objectives[8]mission_Actors[22]CanExitVehicle = True
Objectives[8]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[22]AlwaysFight = True
Objectives[8]mission_Actors[22]Seeing_Range = 30
Objectives[8]mission_Actors[22]Hearing_Range = 30
Objectives[8]mission_Actors[22]CombatMovement = Offensive
Objectives[8]mission_Actors[22]weapon = Unarmed
Objectives[8]mission_Actors[22]Variation = Random
Objectives[8]mission_Actors[22]Task = 0
Objectives[8]mission_Actors[22]Task_Guard_Range = 5
Objectives[8]mission_Actors[22]Task_Stay_In_Range = True
Objectives[8]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[22]Task_Scenario = NONE
Objectives[8]mission_Actors[23]Survive_Number = 0
Objectives[8]mission_Actors[23]Failed_Text = 
Objectives[8]mission_Actors[23]Remove_After = 0
Objectives[8]mission_Actors[23]positionX = 7190.837
Objectives[8]mission_Actors[23]positionY = 1481.473
Objectives[8]mission_Actors[23]positionZ = 17.87873
Objectives[8]mission_Actors[23]Heading = 254.9998
Objectives[8]mission_Actors[23]String_Name = ig_fbisuit_01
Objectives[8]mission_Actors[23]Relationship_Group = Neutral
Objectives[8]mission_Actors[23]AddBlip = True
Objectives[8]mission_Actors[23]ShowCone = False
Objectives[8]mission_Actors[23]Invincible = False
Objectives[8]mission_Actors[23]SetHealth = 100
Objectives[8]mission_Actors[23]DieFromHeadShot = True
Objectives[8]mission_Actors[23]CanExitVehicle = True
Objectives[8]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[23]AlwaysFight = True
Objectives[8]mission_Actors[23]Seeing_Range = 30
Objectives[8]mission_Actors[23]Hearing_Range = 30
Objectives[8]mission_Actors[23]CombatMovement = Offensive
Objectives[8]mission_Actors[23]weapon = Unarmed
Objectives[8]mission_Actors[23]Variation = Random
Objectives[8]mission_Actors[23]Task = 0
Objectives[8]mission_Actors[23]Task_Guard_Range = 5
Objectives[8]mission_Actors[23]Task_Stay_In_Range = True
Objectives[8]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[23]Task_Scenario = NONE
Objectives[8]mission_Actors[24]Survive_Number = 0
Objectives[8]mission_Actors[24]Failed_Text = 
Objectives[8]mission_Actors[24]Remove_After = 0
Objectives[8]mission_Actors[24]positionX = 7191.747
Objectives[8]mission_Actors[24]positionY = 1483.002
Objectives[8]mission_Actors[24]positionZ = 17.8884
Objectives[8]mission_Actors[24]Heading = 254.9998
Objectives[8]mission_Actors[24]String_Name = ig_floyd
Objectives[8]mission_Actors[24]Relationship_Group = Neutral
Objectives[8]mission_Actors[24]AddBlip = True
Objectives[8]mission_Actors[24]ShowCone = False
Objectives[8]mission_Actors[24]Invincible = False
Objectives[8]mission_Actors[24]SetHealth = 100
Objectives[8]mission_Actors[24]DieFromHeadShot = True
Objectives[8]mission_Actors[24]CanExitVehicle = True
Objectives[8]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[24]AlwaysFight = True
Objectives[8]mission_Actors[24]Seeing_Range = 30
Objectives[8]mission_Actors[24]Hearing_Range = 30
Objectives[8]mission_Actors[24]CombatMovement = Offensive
Objectives[8]mission_Actors[24]weapon = Unarmed
Objectives[8]mission_Actors[24]Variation = Random
Objectives[8]mission_Actors[24]Task = 0
Objectives[8]mission_Actors[24]Task_Guard_Range = 5
Objectives[8]mission_Actors[24]Task_Stay_In_Range = True
Objectives[8]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[24]Task_Scenario = NONE
Objectives[8]mission_Actors[25]Survive_Number = 0
Objectives[8]mission_Actors[25]Failed_Text = 
Objectives[8]mission_Actors[25]Remove_After = 0
Objectives[8]mission_Actors[25]positionX = 7187.217
Objectives[8]mission_Actors[25]positionY = 1490.79
Objectives[8]mission_Actors[25]positionZ = 17.93549
Objectives[8]mission_Actors[25]Heading = 254.9998
Objectives[8]mission_Actors[25]String_Name = ig_abigail
Objectives[8]mission_Actors[25]Relationship_Group = Neutral
Objectives[8]mission_Actors[25]AddBlip = True
Objectives[8]mission_Actors[25]ShowCone = False
Objectives[8]mission_Actors[25]Invincible = False
Objectives[8]mission_Actors[25]SetHealth = 100
Objectives[8]mission_Actors[25]DieFromHeadShot = True
Objectives[8]mission_Actors[25]CanExitVehicle = True
Objectives[8]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[25]AlwaysFight = True
Objectives[8]mission_Actors[25]Seeing_Range = 30
Objectives[8]mission_Actors[25]Hearing_Range = 30
Objectives[8]mission_Actors[25]CombatMovement = Offensive
Objectives[8]mission_Actors[25]weapon = Unarmed
Objectives[8]mission_Actors[25]Variation = Random
Objectives[8]mission_Actors[25]Task = 0
Objectives[8]mission_Actors[25]Task_Guard_Range = 5
Objectives[8]mission_Actors[25]Task_Stay_In_Range = True
Objectives[8]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[25]Task_Scenario = NONE
Objectives[8]mission_Actors[26]Survive_Number = 0
Objectives[8]mission_Actors[26]Failed_Text = 
Objectives[8]mission_Actors[26]Remove_After = 0
Objectives[8]mission_Actors[26]positionX = 7188.175
Objectives[8]mission_Actors[26]positionY = 1494.924
Objectives[8]mission_Actors[26]positionZ = 17.98249
Objectives[8]mission_Actors[26]Heading = 256.3663
Objectives[8]mission_Actors[26]String_Name = ig_amandatownley
Objectives[8]mission_Actors[26]Relationship_Group = Neutral
Objectives[8]mission_Actors[26]AddBlip = True
Objectives[8]mission_Actors[26]ShowCone = False
Objectives[8]mission_Actors[26]Invincible = False
Objectives[8]mission_Actors[26]SetHealth = 100
Objectives[8]mission_Actors[26]DieFromHeadShot = True
Objectives[8]mission_Actors[26]CanExitVehicle = True
Objectives[8]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[26]AlwaysFight = True
Objectives[8]mission_Actors[26]Seeing_Range = 30
Objectives[8]mission_Actors[26]Hearing_Range = 30
Objectives[8]mission_Actors[26]CombatMovement = Offensive
Objectives[8]mission_Actors[26]weapon = Unarmed
Objectives[8]mission_Actors[26]Variation = Random
Objectives[8]mission_Actors[26]Task = 0
Objectives[8]mission_Actors[26]Task_Guard_Range = 5
Objectives[8]mission_Actors[26]Task_Stay_In_Range = True
Objectives[8]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[26]Task_Scenario = NONE
Objectives[8]mission_Actors[27]Survive_Number = 0
Objectives[8]mission_Actors[27]Failed_Text = 
Objectives[8]mission_Actors[27]Remove_After = 0
Objectives[8]mission_Actors[27]positionX = 7190.515
Objectives[8]mission_Actors[27]positionY = 1494.221
Objectives[8]mission_Actors[27]positionZ = 17.98911
Objectives[8]mission_Actors[27]Heading = 255.46
Objectives[8]mission_Actors[27]String_Name = ig_ashley
Objectives[8]mission_Actors[27]Relationship_Group = Neutral
Objectives[8]mission_Actors[27]AddBlip = True
Objectives[8]mission_Actors[27]ShowCone = False
Objectives[8]mission_Actors[27]Invincible = False
Objectives[8]mission_Actors[27]SetHealth = 100
Objectives[8]mission_Actors[27]DieFromHeadShot = True
Objectives[8]mission_Actors[27]CanExitVehicle = True
Objectives[8]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[27]AlwaysFight = True
Objectives[8]mission_Actors[27]Seeing_Range = 30
Objectives[8]mission_Actors[27]Hearing_Range = 30
Objectives[8]mission_Actors[27]CombatMovement = Offensive
Objectives[8]mission_Actors[27]weapon = Unarmed
Objectives[8]mission_Actors[27]Variation = Random
Objectives[8]mission_Actors[27]Task = 0
Objectives[8]mission_Actors[27]Task_Guard_Range = 5
Objectives[8]mission_Actors[27]Task_Stay_In_Range = True
Objectives[8]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[27]Task_Scenario = NONE
Objectives[8]mission_Actors[28]Survive_Number = 0
Objectives[8]mission_Actors[28]Failed_Text = 
Objectives[8]mission_Actors[28]Remove_After = 0
Objectives[8]mission_Actors[28]positionX = 7192.276
Objectives[8]mission_Actors[28]positionY = 1492.336
Objectives[8]mission_Actors[28]positionZ = 17.96604
Objectives[8]mission_Actors[28]Heading = 254.9998
Objectives[8]mission_Actors[28]String_Name = ig_bride
Objectives[8]mission_Actors[28]Relationship_Group = Neutral
Objectives[8]mission_Actors[28]AddBlip = True
Objectives[8]mission_Actors[28]ShowCone = False
Objectives[8]mission_Actors[28]Invincible = False
Objectives[8]mission_Actors[28]SetHealth = 100
Objectives[8]mission_Actors[28]DieFromHeadShot = True
Objectives[8]mission_Actors[28]CanExitVehicle = True
Objectives[8]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[28]AlwaysFight = True
Objectives[8]mission_Actors[28]Seeing_Range = 30
Objectives[8]mission_Actors[28]Hearing_Range = 30
Objectives[8]mission_Actors[28]CombatMovement = Offensive
Objectives[8]mission_Actors[28]weapon = Unarmed
Objectives[8]mission_Actors[28]Variation = Random
Objectives[8]mission_Actors[28]Task = 0
Objectives[8]mission_Actors[28]Task_Guard_Range = 5
Objectives[8]mission_Actors[28]Task_Stay_In_Range = True
Objectives[8]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[28]Task_Scenario = NONE
Objectives[8]mission_Actors[29]Survive_Number = 0
Objectives[8]mission_Actors[29]Failed_Text = 
Objectives[8]mission_Actors[29]Remove_After = 0
Objectives[8]mission_Actors[29]positionX = 7192.887
Objectives[8]mission_Actors[29]positionY = 1489.155
Objectives[8]mission_Actors[29]positionZ = 17.93665
Objectives[8]mission_Actors[29]Heading = 255.8842
Objectives[8]mission_Actors[29]String_Name = ig_denise
Objectives[8]mission_Actors[29]Relationship_Group = Neutral
Objectives[8]mission_Actors[29]AddBlip = True
Objectives[8]mission_Actors[29]ShowCone = False
Objectives[8]mission_Actors[29]Invincible = False
Objectives[8]mission_Actors[29]SetHealth = 100
Objectives[8]mission_Actors[29]DieFromHeadShot = True
Objectives[8]mission_Actors[29]CanExitVehicle = True
Objectives[8]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[29]AlwaysFight = True
Objectives[8]mission_Actors[29]Seeing_Range = 30
Objectives[8]mission_Actors[29]Hearing_Range = 30
Objectives[8]mission_Actors[29]CombatMovement = Offensive
Objectives[8]mission_Actors[29]weapon = Unarmed
Objectives[8]mission_Actors[29]Variation = Random
Objectives[8]mission_Actors[29]Task = 0
Objectives[8]mission_Actors[29]Task_Guard_Range = 5
Objectives[8]mission_Actors[29]Task_Stay_In_Range = True
Objectives[8]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[29]Task_Scenario = NONE
Objectives[8]mission_Actors[30]Survive_Number = 0
Objectives[8]mission_Actors[30]Failed_Text = 
Objectives[8]mission_Actors[30]Remove_After = 0
Objectives[8]mission_Actors[30]positionX = 7192.154
Objectives[8]mission_Actors[30]positionY = 1485.396
Objectives[8]mission_Actors[30]positionZ = 17.90723
Objectives[8]mission_Actors[30]Heading = 256.3142
Objectives[8]mission_Actors[30]String_Name = ig_jewelass
Objectives[8]mission_Actors[30]Relationship_Group = Neutral
Objectives[8]mission_Actors[30]AddBlip = True
Objectives[8]mission_Actors[30]ShowCone = False
Objectives[8]mission_Actors[30]Invincible = False
Objectives[8]mission_Actors[30]SetHealth = 100
Objectives[8]mission_Actors[30]DieFromHeadShot = True
Objectives[8]mission_Actors[30]CanExitVehicle = True
Objectives[8]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[30]AlwaysFight = True
Objectives[8]mission_Actors[30]Seeing_Range = 30
Objectives[8]mission_Actors[30]Hearing_Range = 30
Objectives[8]mission_Actors[30]CombatMovement = Offensive
Objectives[8]mission_Actors[30]weapon = Unarmed
Objectives[8]mission_Actors[30]Variation = Random
Objectives[8]mission_Actors[30]Task = 0
Objectives[8]mission_Actors[30]Task_Guard_Range = 5
Objectives[8]mission_Actors[30]Task_Stay_In_Range = True
Objectives[8]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[30]Task_Scenario = NONE
Objectives[8]mission_Actors[31]Survive_Number = 0
Objectives[8]mission_Actors[31]Failed_Text = 
Objectives[8]mission_Actors[31]Remove_After = 0
Objectives[8]mission_Actors[31]positionX = 7192.217
Objectives[8]mission_Actors[31]positionY = 1483.295
Objectives[8]mission_Actors[31]positionZ = 17.88918
Objectives[8]mission_Actors[31]Heading = 256.3134
Objectives[8]mission_Actors[31]String_Name = ig_janet
Objectives[8]mission_Actors[31]Relationship_Group = Neutral
Objectives[8]mission_Actors[31]AddBlip = True
Objectives[8]mission_Actors[31]ShowCone = False
Objectives[8]mission_Actors[31]Invincible = False
Objectives[8]mission_Actors[31]SetHealth = 100
Objectives[8]mission_Actors[31]DieFromHeadShot = True
Objectives[8]mission_Actors[31]CanExitVehicle = True
Objectives[8]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[31]AlwaysFight = True
Objectives[8]mission_Actors[31]Seeing_Range = 30
Objectives[8]mission_Actors[31]Hearing_Range = 30
Objectives[8]mission_Actors[31]CombatMovement = Offensive
Objectives[8]mission_Actors[31]weapon = Unarmed
Objectives[8]mission_Actors[31]Variation = Random
Objectives[8]mission_Actors[31]Task = 0
Objectives[8]mission_Actors[31]Task_Guard_Range = 5
Objectives[8]mission_Actors[31]Task_Stay_In_Range = True
Objectives[8]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[31]Task_Scenario = NONE
Objectives[8]mission_Actors[32]Survive_Number = 0
Objectives[8]mission_Actors[32]Failed_Text = 
Objectives[8]mission_Actors[32]Remove_After = 0
Objectives[8]mission_Actors[32]positionX = 7193.677
Objectives[8]mission_Actors[32]positionY = 1483.818
Objectives[8]mission_Actors[32]positionZ = 17.88832
Objectives[8]mission_Actors[32]Heading = 256.2547
Objectives[8]mission_Actors[32]String_Name = ig_kerrymcintosh
Objectives[8]mission_Actors[32]Relationship_Group = Neutral
Objectives[8]mission_Actors[32]AddBlip = True
Objectives[8]mission_Actors[32]ShowCone = False
Objectives[8]mission_Actors[32]Invincible = False
Objectives[8]mission_Actors[32]SetHealth = 100
Objectives[8]mission_Actors[32]DieFromHeadShot = True
Objectives[8]mission_Actors[32]CanExitVehicle = True
Objectives[8]mission_Actors[32]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[32]AlwaysFight = True
Objectives[8]mission_Actors[32]Seeing_Range = 30
Objectives[8]mission_Actors[32]Hearing_Range = 30
Objectives[8]mission_Actors[32]CombatMovement = Offensive
Objectives[8]mission_Actors[32]weapon = Unarmed
Objectives[8]mission_Actors[32]Variation = Random
Objectives[8]mission_Actors[32]Task = 0
Objectives[8]mission_Actors[32]Task_Guard_Range = 5
Objectives[8]mission_Actors[32]Task_Stay_In_Range = True
Objectives[8]mission_Actors[32]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[32]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[32]Task_Scenario = NONE
Objectives[8]mission_Actors[33]Survive_Number = 0
Objectives[8]mission_Actors[33]Failed_Text = 
Objectives[8]mission_Actors[33]Remove_After = 0
Objectives[8]mission_Actors[33]positionX = 7194.398
Objectives[8]mission_Actors[33]positionY = 1486.121
Objectives[8]mission_Actors[33]positionZ = 17.90523
Objectives[8]mission_Actors[33]Heading = 255.7814
Objectives[8]mission_Actors[33]String_Name = ig_magenta
Objectives[8]mission_Actors[33]Relationship_Group = Neutral
Objectives[8]mission_Actors[33]AddBlip = True
Objectives[8]mission_Actors[33]ShowCone = False
Objectives[8]mission_Actors[33]Invincible = False
Objectives[8]mission_Actors[33]SetHealth = 100
Objectives[8]mission_Actors[33]DieFromHeadShot = True
Objectives[8]mission_Actors[33]CanExitVehicle = True
Objectives[8]mission_Actors[33]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[33]AlwaysFight = True
Objectives[8]mission_Actors[33]Seeing_Range = 30
Objectives[8]mission_Actors[33]Hearing_Range = 30
Objectives[8]mission_Actors[33]CombatMovement = Offensive
Objectives[8]mission_Actors[33]weapon = Unarmed
Objectives[8]mission_Actors[33]Variation = Random
Objectives[8]mission_Actors[33]Task = 0
Objectives[8]mission_Actors[33]Task_Guard_Range = 5
Objectives[8]mission_Actors[33]Task_Stay_In_Range = True
Objectives[8]mission_Actors[33]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[33]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[33]Task_Scenario = NONE
Objectives[8]mission_Actors[34]Survive_Number = 0
Objectives[8]mission_Actors[34]Failed_Text = 
Objectives[8]mission_Actors[34]Remove_After = 0
Objectives[8]mission_Actors[34]positionX = 7194.742
Objectives[8]mission_Actors[34]positionY = 1488.63
Objectives[8]mission_Actors[34]positionZ = 17.92555
Objectives[8]mission_Actors[34]Heading = 256.1062
Objectives[8]mission_Actors[34]String_Name = ig_marnie
Objectives[8]mission_Actors[34]Relationship_Group = Neutral
Objectives[8]mission_Actors[34]AddBlip = True
Objectives[8]mission_Actors[34]ShowCone = False
Objectives[8]mission_Actors[34]Invincible = False
Objectives[8]mission_Actors[34]SetHealth = 100
Objectives[8]mission_Actors[34]DieFromHeadShot = True
Objectives[8]mission_Actors[34]CanExitVehicle = True
Objectives[8]mission_Actors[34]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[34]AlwaysFight = True
Objectives[8]mission_Actors[34]Seeing_Range = 30
Objectives[8]mission_Actors[34]Hearing_Range = 30
Objectives[8]mission_Actors[34]CombatMovement = Offensive
Objectives[8]mission_Actors[34]weapon = Unarmed
Objectives[8]mission_Actors[34]Variation = Random
Objectives[8]mission_Actors[34]Task = 0
Objectives[8]mission_Actors[34]Task_Guard_Range = 5
Objectives[8]mission_Actors[34]Task_Stay_In_Range = True
Objectives[8]mission_Actors[34]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[34]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[34]Task_Scenario = NONE
Objectives[8]mission_Actors[35]Survive_Number = 0
Objectives[8]mission_Actors[35]Failed_Text = 
Objectives[8]mission_Actors[35]Remove_After = 0
Objectives[8]mission_Actors[35]positionX = 7195.192
Objectives[8]mission_Actors[35]positionY = 1489.746
Objectives[8]mission_Actors[35]positionZ = 17.93324
Objectives[8]mission_Actors[35]Heading = 256.1442
Objectives[8]mission_Actors[35]String_Name = ig_maryann
Objectives[8]mission_Actors[35]Relationship_Group = Neutral
Objectives[8]mission_Actors[35]AddBlip = True
Objectives[8]mission_Actors[35]ShowCone = False
Objectives[8]mission_Actors[35]Invincible = False
Objectives[8]mission_Actors[35]SetHealth = 100
Objectives[8]mission_Actors[35]DieFromHeadShot = True
Objectives[8]mission_Actors[35]CanExitVehicle = True
Objectives[8]mission_Actors[35]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[35]AlwaysFight = True
Objectives[8]mission_Actors[35]Seeing_Range = 30
Objectives[8]mission_Actors[35]Hearing_Range = 30
Objectives[8]mission_Actors[35]CombatMovement = Offensive
Objectives[8]mission_Actors[35]weapon = Unarmed
Objectives[8]mission_Actors[35]Variation = Random
Objectives[8]mission_Actors[35]Task = 0
Objectives[8]mission_Actors[35]Task_Guard_Range = 5
Objectives[8]mission_Actors[35]Task_Stay_In_Range = True
Objectives[8]mission_Actors[35]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[35]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[35]Task_Scenario = NONE
Objectives[8]mission_Actors[36]Survive_Number = 0
Objectives[8]mission_Actors[36]Failed_Text = 
Objectives[8]mission_Actors[36]Remove_After = 0
Objectives[8]mission_Actors[36]positionX = 7195.783
Objectives[8]mission_Actors[36]positionY = 1486.119
Objectives[8]mission_Actors[36]positionZ = 17.90018
Objectives[8]mission_Actors[36]Heading = 254.9998
Objectives[8]mission_Actors[36]String_Name = ig_maude
Objectives[8]mission_Actors[36]Relationship_Group = Neutral
Objectives[8]mission_Actors[36]AddBlip = True
Objectives[8]mission_Actors[36]ShowCone = False
Objectives[8]mission_Actors[36]Invincible = False
Objectives[8]mission_Actors[36]SetHealth = 100
Objectives[8]mission_Actors[36]DieFromHeadShot = True
Objectives[8]mission_Actors[36]CanExitVehicle = True
Objectives[8]mission_Actors[36]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[36]AlwaysFight = True
Objectives[8]mission_Actors[36]Seeing_Range = 30
Objectives[8]mission_Actors[36]Hearing_Range = 30
Objectives[8]mission_Actors[36]CombatMovement = Offensive
Objectives[8]mission_Actors[36]weapon = Unarmed
Objectives[8]mission_Actors[36]Variation = Random
Objectives[8]mission_Actors[36]Task = 0
Objectives[8]mission_Actors[36]Task_Guard_Range = 5
Objectives[8]mission_Actors[36]Task_Stay_In_Range = True
Objectives[8]mission_Actors[36]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[36]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[36]Task_Scenario = NONE
Objectives[8]mission_Actors[37]Survive_Number = 0
Objectives[8]mission_Actors[37]Failed_Text = 
Objectives[8]mission_Actors[37]Remove_After = 0
Objectives[8]mission_Actors[37]positionX = 7193.57
Objectives[8]mission_Actors[37]positionY = 1480.46
Objectives[8]mission_Actors[37]positionZ = 17.86022
Objectives[8]mission_Actors[37]Heading = 256.4656
Objectives[8]mission_Actors[37]String_Name = ig_michelle
Objectives[8]mission_Actors[37]Relationship_Group = Neutral
Objectives[8]mission_Actors[37]AddBlip = True
Objectives[8]mission_Actors[37]ShowCone = False
Objectives[8]mission_Actors[37]Invincible = False
Objectives[8]mission_Actors[37]SetHealth = 100
Objectives[8]mission_Actors[37]DieFromHeadShot = True
Objectives[8]mission_Actors[37]CanExitVehicle = True
Objectives[8]mission_Actors[37]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[37]AlwaysFight = True
Objectives[8]mission_Actors[37]Seeing_Range = 30
Objectives[8]mission_Actors[37]Hearing_Range = 30
Objectives[8]mission_Actors[37]CombatMovement = Offensive
Objectives[8]mission_Actors[37]weapon = Unarmed
Objectives[8]mission_Actors[37]Variation = Random
Objectives[8]mission_Actors[37]Task = 0
Objectives[8]mission_Actors[37]Task_Guard_Range = 5
Objectives[8]mission_Actors[37]Task_Stay_In_Range = True
Objectives[8]mission_Actors[37]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[37]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[37]Task_Scenario = NONE
Objectives[8]mission_Actors[38]Survive_Number = 0
Objectives[8]mission_Actors[38]Failed_Text = 
Objectives[8]mission_Actors[38]Remove_After = 0
Objectives[8]mission_Actors[38]positionX = 7189.401
Objectives[8]mission_Actors[38]positionY = 1478.886
Objectives[8]mission_Actors[38]positionZ = 17.85935
Objectives[8]mission_Actors[38]Heading = 256.7928
Objectives[8]mission_Actors[38]String_Name = ig_molly
Objectives[8]mission_Actors[38]Relationship_Group = Neutral
Objectives[8]mission_Actors[38]AddBlip = True
Objectives[8]mission_Actors[38]ShowCone = False
Objectives[8]mission_Actors[38]Invincible = False
Objectives[8]mission_Actors[38]SetHealth = 100
Objectives[8]mission_Actors[38]DieFromHeadShot = True
Objectives[8]mission_Actors[38]CanExitVehicle = True
Objectives[8]mission_Actors[38]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[38]AlwaysFight = True
Objectives[8]mission_Actors[38]Seeing_Range = 30
Objectives[8]mission_Actors[38]Hearing_Range = 30
Objectives[8]mission_Actors[38]CombatMovement = Offensive
Objectives[8]mission_Actors[38]weapon = Unarmed
Objectives[8]mission_Actors[38]Variation = Random
Objectives[8]mission_Actors[38]Task = 0
Objectives[8]mission_Actors[38]Task_Guard_Range = 5
Objectives[8]mission_Actors[38]Task_Stay_In_Range = True
Objectives[8]mission_Actors[38]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[38]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[38]Task_Scenario = NONE
Objectives[8]mission_Actors[39]Survive_Number = 0
Objectives[8]mission_Actors[39]Failed_Text = 
Objectives[8]mission_Actors[39]Remove_After = 0
Objectives[8]mission_Actors[39]positionX = 7187.846
Objectives[8]mission_Actors[39]positionY = 1483.609
Objectives[8]mission_Actors[39]positionZ = 17.88799
Objectives[8]mission_Actors[39]Heading = 256.8066
Objectives[8]mission_Actors[39]String_Name = ig_natalia
Objectives[8]mission_Actors[39]Relationship_Group = Neutral
Objectives[8]mission_Actors[39]AddBlip = True
Objectives[8]mission_Actors[39]ShowCone = False
Objectives[8]mission_Actors[39]Invincible = False
Objectives[8]mission_Actors[39]SetHealth = 100
Objectives[8]mission_Actors[39]DieFromHeadShot = True
Objectives[8]mission_Actors[39]CanExitVehicle = True
Objectives[8]mission_Actors[39]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[39]AlwaysFight = True
Objectives[8]mission_Actors[39]Seeing_Range = 30
Objectives[8]mission_Actors[39]Hearing_Range = 30
Objectives[8]mission_Actors[39]CombatMovement = Offensive
Objectives[8]mission_Actors[39]weapon = Unarmed
Objectives[8]mission_Actors[39]Variation = Random
Objectives[8]mission_Actors[39]Task = 0
Objectives[8]mission_Actors[39]Task_Guard_Range = 5
Objectives[8]mission_Actors[39]Task_Stay_In_Range = True
Objectives[8]mission_Actors[39]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[39]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[39]Task_Scenario = NONE
Objectives[8]mission_Actors[40]Survive_Number = 0
Objectives[8]mission_Actors[40]Failed_Text = 
Objectives[8]mission_Actors[40]Remove_After = 0
Objectives[8]mission_Actors[40]positionX = 7188.812
Objectives[8]mission_Actors[40]positionY = 1481.43
Objectives[8]mission_Actors[40]positionZ = 17.8766
Objectives[8]mission_Actors[40]Heading = 255.9567
Objectives[8]mission_Actors[40]String_Name = ig_mrsphillips
Objectives[8]mission_Actors[40]Relationship_Group = Neutral
Objectives[8]mission_Actors[40]AddBlip = True
Objectives[8]mission_Actors[40]ShowCone = False
Objectives[8]mission_Actors[40]Invincible = False
Objectives[8]mission_Actors[40]SetHealth = 100
Objectives[8]mission_Actors[40]DieFromHeadShot = True
Objectives[8]mission_Actors[40]CanExitVehicle = True
Objectives[8]mission_Actors[40]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[40]AlwaysFight = True
Objectives[8]mission_Actors[40]Seeing_Range = 30
Objectives[8]mission_Actors[40]Hearing_Range = 30
Objectives[8]mission_Actors[40]CombatMovement = Offensive
Objectives[8]mission_Actors[40]weapon = Unarmed
Objectives[8]mission_Actors[40]Variation = Random
Objectives[8]mission_Actors[40]Task = 0
Objectives[8]mission_Actors[40]Task_Guard_Range = 5
Objectives[8]mission_Actors[40]Task_Stay_In_Range = True
Objectives[8]mission_Actors[40]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[40]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[40]Task_Scenario = NONE
Objectives[8]mission_Actors[41]Survive_Number = 0
Objectives[8]mission_Actors[41]Failed_Text = 
Objectives[8]mission_Actors[41]Remove_After = 0
Objectives[8]mission_Actors[41]positionX = 7195.444
Objectives[8]mission_Actors[41]positionY = 1480.317
Objectives[8]mission_Actors[41]positionZ = 17.85219
Objectives[8]mission_Actors[41]Heading = 256.6211
Objectives[8]mission_Actors[41]String_Name = ig_mrsphillips
Objectives[8]mission_Actors[41]Relationship_Group = Neutral
Objectives[8]mission_Actors[41]AddBlip = True
Objectives[8]mission_Actors[41]ShowCone = False
Objectives[8]mission_Actors[41]Invincible = False
Objectives[8]mission_Actors[41]SetHealth = 100
Objectives[8]mission_Actors[41]DieFromHeadShot = True
Objectives[8]mission_Actors[41]CanExitVehicle = True
Objectives[8]mission_Actors[41]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[41]AlwaysFight = True
Objectives[8]mission_Actors[41]Seeing_Range = 30
Objectives[8]mission_Actors[41]Hearing_Range = 30
Objectives[8]mission_Actors[41]CombatMovement = Offensive
Objectives[8]mission_Actors[41]weapon = Unarmed
Objectives[8]mission_Actors[41]Variation = Random
Objectives[8]mission_Actors[41]Task = 0
Objectives[8]mission_Actors[41]Task_Guard_Range = 5
Objectives[8]mission_Actors[41]Task_Stay_In_Range = True
Objectives[8]mission_Actors[41]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[41]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[41]Task_Scenario = NONE
Objectives[8]mission_Actors[42]Survive_Number = 0
Objectives[8]mission_Actors[42]Failed_Text = 
Objectives[8]mission_Actors[42]Remove_After = 0
Objectives[8]mission_Actors[42]positionX = 7198.942
Objectives[8]mission_Actors[42]positionY = 1483.579
Objectives[8]mission_Actors[42]positionZ = 19.96365
Objectives[8]mission_Actors[42]Heading = 84.99982
Objectives[8]mission_Actors[42]String_Name = a_m_m_afriamer_01
Objectives[8]mission_Actors[42]Relationship_Group = Neutral
Objectives[8]mission_Actors[42]AddBlip = True
Objectives[8]mission_Actors[42]ShowCone = False
Objectives[8]mission_Actors[42]Invincible = False
Objectives[8]mission_Actors[42]SetHealth = 100
Objectives[8]mission_Actors[42]DieFromHeadShot = True
Objectives[8]mission_Actors[42]CanExitVehicle = True
Objectives[8]mission_Actors[42]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[42]AlwaysFight = True
Objectives[8]mission_Actors[42]Seeing_Range = 30
Objectives[8]mission_Actors[42]Hearing_Range = 30
Objectives[8]mission_Actors[42]CombatMovement = Offensive
Objectives[8]mission_Actors[42]weapon = Unarmed
Objectives[8]mission_Actors[42]Variation = Random
Objectives[8]mission_Actors[42]Task = 0
Objectives[8]mission_Actors[42]Task_Guard_Range = 5
Objectives[8]mission_Actors[42]Task_Stay_In_Range = True
Objectives[8]mission_Actors[42]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[42]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[42]Task_Scenario = NONE
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = Kill everybody and then go to the ~y~Marker
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 1
Objectives[9]ColorR = 255
Objectives[9]ColorG = 255
Objectives[9]ColorB = 0
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 0
Objectives[9]IconColorA = 255
Objectives[9]positionX = 7161.05
Objectives[9]positionY = 1426.092
Objectives[9]positionZ = 16.58737
Objectives[9]Heading = 5550
Objectives[9]Diameter = 1
Objectives[9]minimum_hight = 1
Objectives[9]maximum_hight = 10
Objectives[9]TriggerDistance = 25
Objectives[9]PlaySound = True
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = False
Objectives[9]DeliverVehicleOnly = False
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = Kill the ~r~Police
Objectives[10]Text2 = 
Objectives[10]Type = Kill_Actors
Objectives[10]positionX = 7154.958
Objectives[10]positionY = 1428.357
Objectives[10]positionZ = 17.09379
Objectives[10]KillAll1 = True
Objectives[10]KillAll2 = False
Objectives[10]Kill_Actors_Add_Blips = True
Objectives[10]Kill_Actors_Add_Markers = True
Objectives[10]DropPickups = False
Objectives[10]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[10]mission_ActorsCount = 25
Objectives[10]mission_Actors[0]Survive_Number = 0
Objectives[10]mission_Actors[0]Failed_Text = 
Objectives[10]mission_Actors[0]Remove_After = 0
Objectives[10]mission_Actors[0]positionX = 7106.086
Objectives[10]mission_Actors[0]positionY = 1427.512
Objectives[10]mission_Actors[0]positionZ = 18.04029
Objectives[10]mission_Actors[0]Heading = 274.9997
Objectives[10]mission_Actors[0]String_Name = s_m_y_uscg_01
Objectives[10]mission_Actors[0]Relationship_Group = Enemy1
Objectives[10]mission_Actors[0]AddBlip = True
Objectives[10]mission_Actors[0]ShowCone = False
Objectives[10]mission_Actors[0]Invincible = False
Objectives[10]mission_Actors[0]SetHealth = 100
Objectives[10]mission_Actors[0]DieFromHeadShot = True
Objectives[10]mission_Actors[0]CanExitVehicle = True
Objectives[10]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[0]AlwaysFight = True
Objectives[10]mission_Actors[0]Seeing_Range = 30
Objectives[10]mission_Actors[0]Hearing_Range = 30
Objectives[10]mission_Actors[0]CombatMovement = Offensive
Objectives[10]mission_Actors[0]weapon = SpecialCarbine
Objectives[10]mission_Actors[0]Variation = Random
Objectives[10]mission_Actors[0]Task = 0
Objectives[10]mission_Actors[0]Task_Guard_Range = 5
Objectives[10]mission_Actors[0]Task_Stay_In_Range = True
Objectives[10]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[0]Task_Scenario = NONE
Objectives[10]mission_Actors[1]Survive_Number = 0
Objectives[10]mission_Actors[1]Failed_Text = 
Objectives[10]mission_Actors[1]Remove_After = 0
Objectives[10]mission_Actors[1]positionX = 7106.488
Objectives[10]mission_Actors[1]positionY = 1430.321
Objectives[10]mission_Actors[1]positionZ = 18.03305
Objectives[10]mission_Actors[1]Heading = 274.9997
Objectives[10]mission_Actors[1]String_Name = s_m_y_uscg_01
Objectives[10]mission_Actors[1]Relationship_Group = Enemy1
Objectives[10]mission_Actors[1]AddBlip = True
Objectives[10]mission_Actors[1]ShowCone = False
Objectives[10]mission_Actors[1]Invincible = False
Objectives[10]mission_Actors[1]SetHealth = 100
Objectives[10]mission_Actors[1]DieFromHeadShot = True
Objectives[10]mission_Actors[1]CanExitVehicle = True
Objectives[10]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[1]AlwaysFight = True
Objectives[10]mission_Actors[1]Seeing_Range = 30
Objectives[10]mission_Actors[1]Hearing_Range = 30
Objectives[10]mission_Actors[1]CombatMovement = Offensive
Objectives[10]mission_Actors[1]weapon = SpecialCarbine
Objectives[10]mission_Actors[1]Variation = Random
Objectives[10]mission_Actors[1]Task = 0
Objectives[10]mission_Actors[1]Task_Guard_Range = 5
Objectives[10]mission_Actors[1]Task_Stay_In_Range = True
Objectives[10]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[1]Task_Scenario = NONE
Objectives[10]mission_Actors[2]Survive_Number = 0
Objectives[10]mission_Actors[2]Failed_Text = 
Objectives[10]mission_Actors[2]Remove_After = 0
Objectives[10]mission_Actors[2]positionX = 7109.63
Objectives[10]mission_Actors[2]positionY = 1433.972
Objectives[10]mission_Actors[2]positionZ = 17.97638
Objectives[10]mission_Actors[2]Heading = 249.9997
Objectives[10]mission_Actors[2]String_Name = s_m_y_uscg_01
Objectives[10]mission_Actors[2]Relationship_Group = Enemy1
Objectives[10]mission_Actors[2]AddBlip = True
Objectives[10]mission_Actors[2]ShowCone = False
Objectives[10]mission_Actors[2]Invincible = False
Objectives[10]mission_Actors[2]SetHealth = 100
Objectives[10]mission_Actors[2]DieFromHeadShot = True
Objectives[10]mission_Actors[2]CanExitVehicle = True
Objectives[10]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[2]AlwaysFight = True
Objectives[10]mission_Actors[2]Seeing_Range = 30
Objectives[10]mission_Actors[2]Hearing_Range = 30
Objectives[10]mission_Actors[2]CombatMovement = Offensive
Objectives[10]mission_Actors[2]weapon = SpecialCarbine
Objectives[10]mission_Actors[2]Variation = Random
Objectives[10]mission_Actors[2]Task = 0
Objectives[10]mission_Actors[2]Task_Guard_Range = 5
Objectives[10]mission_Actors[2]Task_Stay_In_Range = True
Objectives[10]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[2]Task_Scenario = NONE
Objectives[10]mission_Actors[3]Survive_Number = 0
Objectives[10]mission_Actors[3]Failed_Text = 
Objectives[10]mission_Actors[3]Remove_After = 0
Objectives[10]mission_Actors[3]positionX = 7111.927
Objectives[10]mission_Actors[3]positionY = 1427.239
Objectives[10]mission_Actors[3]positionZ = 17.93495
Objectives[10]mission_Actors[3]Heading = 274.9997
Objectives[10]mission_Actors[3]String_Name = s_m_y_uscg_01
Objectives[10]mission_Actors[3]Relationship_Group = Enemy1
Objectives[10]mission_Actors[3]AddBlip = True
Objectives[10]mission_Actors[3]ShowCone = False
Objectives[10]mission_Actors[3]Invincible = False
Objectives[10]mission_Actors[3]SetHealth = 100
Objectives[10]mission_Actors[3]DieFromHeadShot = True
Objectives[10]mission_Actors[3]CanExitVehicle = True
Objectives[10]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[3]AlwaysFight = True
Objectives[10]mission_Actors[3]Seeing_Range = 30
Objectives[10]mission_Actors[3]Hearing_Range = 30
Objectives[10]mission_Actors[3]CombatMovement = Offensive
Objectives[10]mission_Actors[3]weapon = SpecialCarbine
Objectives[10]mission_Actors[3]Variation = Random
Objectives[10]mission_Actors[3]Task = 0
Objectives[10]mission_Actors[3]Task_Guard_Range = 5
Objectives[10]mission_Actors[3]Task_Stay_In_Range = True
Objectives[10]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[3]Task_Scenario = NONE
Objectives[10]mission_Actors[4]Survive_Number = 0
Objectives[10]mission_Actors[4]Failed_Text = 
Objectives[10]mission_Actors[4]Remove_After = 0
Objectives[10]mission_Actors[4]positionX = 7115.393
Objectives[10]mission_Actors[4]positionY = 1431.96
Objectives[10]mission_Actors[4]positionZ = 17.87244
Objectives[10]mission_Actors[4]Heading = 274.9997
Objectives[10]mission_Actors[4]String_Name = u_m_m_jewelsec_01
Objectives[10]mission_Actors[4]Relationship_Group = Enemy1
Objectives[10]mission_Actors[4]AddBlip = True
Objectives[10]mission_Actors[4]ShowCone = False
Objectives[10]mission_Actors[4]Invincible = False
Objectives[10]mission_Actors[4]SetHealth = 100
Objectives[10]mission_Actors[4]DieFromHeadShot = True
Objectives[10]mission_Actors[4]CanExitVehicle = True
Objectives[10]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[4]AlwaysFight = True
Objectives[10]mission_Actors[4]Seeing_Range = 30
Objectives[10]mission_Actors[4]Hearing_Range = 30
Objectives[10]mission_Actors[4]CombatMovement = Offensive
Objectives[10]mission_Actors[4]weapon = SpecialCarbine
Objectives[10]mission_Actors[4]Variation = Random
Objectives[10]mission_Actors[4]Task = 0
Objectives[10]mission_Actors[4]Task_Guard_Range = 5
Objectives[10]mission_Actors[4]Task_Stay_In_Range = True
Objectives[10]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[4]Task_Scenario = NONE
Objectives[10]mission_Actors[5]Survive_Number = 0
Objectives[10]mission_Actors[5]Failed_Text = 
Objectives[10]mission_Actors[5]Remove_After = 0
Objectives[10]mission_Actors[5]positionX = 7114.635
Objectives[10]mission_Actors[5]positionY = 1429.349
Objectives[10]mission_Actors[5]positionZ = 17.88611
Objectives[10]mission_Actors[5]Heading = 274.9997
Objectives[10]mission_Actors[5]String_Name = u_m_m_jewelsec_01
Objectives[10]mission_Actors[5]Relationship_Group = Enemy1
Objectives[10]mission_Actors[5]AddBlip = True
Objectives[10]mission_Actors[5]ShowCone = False
Objectives[10]mission_Actors[5]Invincible = False
Objectives[10]mission_Actors[5]SetHealth = 100
Objectives[10]mission_Actors[5]DieFromHeadShot = True
Objectives[10]mission_Actors[5]CanExitVehicle = True
Objectives[10]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[5]AlwaysFight = True
Objectives[10]mission_Actors[5]Seeing_Range = 30
Objectives[10]mission_Actors[5]Hearing_Range = 30
Objectives[10]mission_Actors[5]CombatMovement = Offensive
Objectives[10]mission_Actors[5]weapon = SpecialCarbine
Objectives[10]mission_Actors[5]Variation = Random
Objectives[10]mission_Actors[5]Task = 0
Objectives[10]mission_Actors[5]Task_Guard_Range = 5
Objectives[10]mission_Actors[5]Task_Stay_In_Range = True
Objectives[10]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[5]Task_Scenario = NONE
Objectives[10]mission_Actors[6]Survive_Number = 0
Objectives[10]mission_Actors[6]Failed_Text = 
Objectives[10]mission_Actors[6]Remove_After = 0
Objectives[10]mission_Actors[6]positionX = 7116.913
Objectives[10]mission_Actors[6]positionY = 1427.159
Objectives[10]mission_Actors[6]positionZ = 17.84502
Objectives[10]mission_Actors[6]Heading = 274.9997
Objectives[10]mission_Actors[6]String_Name = u_m_m_jewelsec_01
Objectives[10]mission_Actors[6]Relationship_Group = Enemy1
Objectives[10]mission_Actors[6]AddBlip = True
Objectives[10]mission_Actors[6]ShowCone = False
Objectives[10]mission_Actors[6]Invincible = False
Objectives[10]mission_Actors[6]SetHealth = 100
Objectives[10]mission_Actors[6]DieFromHeadShot = True
Objectives[10]mission_Actors[6]CanExitVehicle = True
Objectives[10]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[6]AlwaysFight = True
Objectives[10]mission_Actors[6]Seeing_Range = 30
Objectives[10]mission_Actors[6]Hearing_Range = 30
Objectives[10]mission_Actors[6]CombatMovement = Offensive
Objectives[10]mission_Actors[6]weapon = SpecialCarbine
Objectives[10]mission_Actors[6]Variation = Random
Objectives[10]mission_Actors[6]Task = 0
Objectives[10]mission_Actors[6]Task_Guard_Range = 5
Objectives[10]mission_Actors[6]Task_Stay_In_Range = True
Objectives[10]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[6]Task_Scenario = NONE
Objectives[10]mission_Actors[7]Survive_Number = 0
Objectives[10]mission_Actors[7]Failed_Text = 
Objectives[10]mission_Actors[7]Remove_After = 0
Objectives[10]mission_Actors[7]positionX = 7118.79
Objectives[10]mission_Actors[7]positionY = 1432.302
Objectives[10]mission_Actors[7]positionZ = 17.82941
Objectives[10]mission_Actors[7]Heading = 274.9997
Objectives[10]mission_Actors[7]String_Name = u_m_m_jewelsec_01
Objectives[10]mission_Actors[7]Relationship_Group = Enemy1
Objectives[10]mission_Actors[7]AddBlip = True
Objectives[10]mission_Actors[7]ShowCone = False
Objectives[10]mission_Actors[7]Invincible = False
Objectives[10]mission_Actors[7]SetHealth = 100
Objectives[10]mission_Actors[7]DieFromHeadShot = True
Objectives[10]mission_Actors[7]CanExitVehicle = True
Objectives[10]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[7]AlwaysFight = True
Objectives[10]mission_Actors[7]Seeing_Range = 30
Objectives[10]mission_Actors[7]Hearing_Range = 30
Objectives[10]mission_Actors[7]CombatMovement = Offensive
Objectives[10]mission_Actors[7]weapon = SpecialCarbine
Objectives[10]mission_Actors[7]Variation = Random
Objectives[10]mission_Actors[7]Task = 0
Objectives[10]mission_Actors[7]Task_Guard_Range = 5
Objectives[10]mission_Actors[7]Task_Stay_In_Range = True
Objectives[10]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[7]Task_Scenario = NONE
Objectives[10]mission_Actors[8]Survive_Number = 0
Objectives[10]mission_Actors[8]Failed_Text = 
Objectives[10]mission_Actors[8]Remove_After = 0
Objectives[10]mission_Actors[8]positionX = 7173.849
Objectives[10]mission_Actors[8]positionY = 1411.531
Objectives[10]mission_Actors[8]positionZ = 17.32337
Objectives[10]mission_Actors[8]Heading = 24.99965
Objectives[10]mission_Actors[8]String_Name = s_m_y_cop_01
Objectives[10]mission_Actors[8]Relationship_Group = Enemy1
Objectives[10]mission_Actors[8]AddBlip = True
Objectives[10]mission_Actors[8]ShowCone = False
Objectives[10]mission_Actors[8]Invincible = False
Objectives[10]mission_Actors[8]SetHealth = 100
Objectives[10]mission_Actors[8]DieFromHeadShot = True
Objectives[10]mission_Actors[8]CanExitVehicle = True
Objectives[10]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[8]AlwaysFight = True
Objectives[10]mission_Actors[8]Seeing_Range = 30
Objectives[10]mission_Actors[8]Hearing_Range = 30
Objectives[10]mission_Actors[8]CombatMovement = Offensive
Objectives[10]mission_Actors[8]weapon = SpecialCarbine
Objectives[10]mission_Actors[8]Variation = Random
Objectives[10]mission_Actors[8]Task = 0
Objectives[10]mission_Actors[8]Task_Guard_Range = 5
Objectives[10]mission_Actors[8]Task_Stay_In_Range = True
Objectives[10]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[8]Task_Scenario = NONE
Objectives[10]mission_Actors[9]Survive_Number = 0
Objectives[10]mission_Actors[9]Failed_Text = 
Objectives[10]mission_Actors[9]Remove_After = 0
Objectives[10]mission_Actors[9]positionX = 7176.806
Objectives[10]mission_Actors[9]positionY = 1407.978
Objectives[10]mission_Actors[9]positionZ = 17.37756
Objectives[10]mission_Actors[9]Heading = 24.99965
Objectives[10]mission_Actors[9]String_Name = s_m_y_cop_01
Objectives[10]mission_Actors[9]Relationship_Group = Enemy1
Objectives[10]mission_Actors[9]AddBlip = True
Objectives[10]mission_Actors[9]ShowCone = False
Objectives[10]mission_Actors[9]Invincible = False
Objectives[10]mission_Actors[9]SetHealth = 100
Objectives[10]mission_Actors[9]DieFromHeadShot = True
Objectives[10]mission_Actors[9]CanExitVehicle = True
Objectives[10]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[9]AlwaysFight = True
Objectives[10]mission_Actors[9]Seeing_Range = 30
Objectives[10]mission_Actors[9]Hearing_Range = 30
Objectives[10]mission_Actors[9]CombatMovement = Offensive
Objectives[10]mission_Actors[9]weapon = SpecialCarbine
Objectives[10]mission_Actors[9]Variation = Random
Objectives[10]mission_Actors[9]Task = 0
Objectives[10]mission_Actors[9]Task_Guard_Range = 5
Objectives[10]mission_Actors[9]Task_Stay_In_Range = True
Objectives[10]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[9]Task_Scenario = NONE
Objectives[10]mission_Actors[10]Survive_Number = 0
Objectives[10]mission_Actors[10]Failed_Text = 
Objectives[10]mission_Actors[10]Remove_After = 0
Objectives[10]mission_Actors[10]positionX = 7180.687
Objectives[10]mission_Actors[10]positionY = 1404.201
Objectives[10]mission_Actors[10]positionZ = 17.4448
Objectives[10]mission_Actors[10]Heading = 24.99965
Objectives[10]mission_Actors[10]String_Name = s_m_y_cop_01
Objectives[10]mission_Actors[10]Relationship_Group = Enemy1
Objectives[10]mission_Actors[10]AddBlip = True
Objectives[10]mission_Actors[10]ShowCone = False
Objectives[10]mission_Actors[10]Invincible = False
Objectives[10]mission_Actors[10]SetHealth = 100
Objectives[10]mission_Actors[10]DieFromHeadShot = True
Objectives[10]mission_Actors[10]CanExitVehicle = True
Objectives[10]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[10]AlwaysFight = True
Objectives[10]mission_Actors[10]Seeing_Range = 30
Objectives[10]mission_Actors[10]Hearing_Range = 30
Objectives[10]mission_Actors[10]CombatMovement = Offensive
Objectives[10]mission_Actors[10]weapon = SpecialCarbine
Objectives[10]mission_Actors[10]Variation = Random
Objectives[10]mission_Actors[10]Task = 0
Objectives[10]mission_Actors[10]Task_Guard_Range = 5
Objectives[10]mission_Actors[10]Task_Stay_In_Range = True
Objectives[10]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[10]Task_Scenario = NONE
Objectives[10]mission_Actors[11]Survive_Number = 0
Objectives[10]mission_Actors[11]Failed_Text = 
Objectives[10]mission_Actors[11]Remove_After = 0
Objectives[10]mission_Actors[11]positionX = 7184.245
Objectives[10]mission_Actors[11]positionY = 1400.397
Objectives[10]mission_Actors[11]positionZ = 17.50794
Objectives[10]mission_Actors[11]Heading = 24.99965
Objectives[10]mission_Actors[11]String_Name = s_m_y_cop_01
Objectives[10]mission_Actors[11]Relationship_Group = Enemy1
Objectives[10]mission_Actors[11]AddBlip = True
Objectives[10]mission_Actors[11]ShowCone = False
Objectives[10]mission_Actors[11]Invincible = False
Objectives[10]mission_Actors[11]SetHealth = 100
Objectives[10]mission_Actors[11]DieFromHeadShot = True
Objectives[10]mission_Actors[11]CanExitVehicle = True
Objectives[10]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[11]AlwaysFight = True
Objectives[10]mission_Actors[11]Seeing_Range = 30
Objectives[10]mission_Actors[11]Hearing_Range = 30
Objectives[10]mission_Actors[11]CombatMovement = Offensive
Objectives[10]mission_Actors[11]weapon = SpecialCarbine
Objectives[10]mission_Actors[11]Variation = Random
Objectives[10]mission_Actors[11]Task = 0
Objectives[10]mission_Actors[11]Task_Guard_Range = 5
Objectives[10]mission_Actors[11]Task_Stay_In_Range = True
Objectives[10]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[11]Task_Scenario = NONE
Objectives[10]mission_Actors[12]Survive_Number = 0
Objectives[10]mission_Actors[12]Failed_Text = 
Objectives[10]mission_Actors[12]Remove_After = 0
Objectives[10]mission_Actors[12]positionX = 7151.925
Objectives[10]mission_Actors[12]positionY = 1412.002
Objectives[10]mission_Actors[12]positionZ = 17.62591
Objectives[10]mission_Actors[12]Heading = 324.9999
Objectives[10]mission_Actors[12]String_Name = s_m_y_cop_01
Objectives[10]mission_Actors[12]Relationship_Group = Enemy1
Objectives[10]mission_Actors[12]AddBlip = True
Objectives[10]mission_Actors[12]ShowCone = False
Objectives[10]mission_Actors[12]Invincible = False
Objectives[10]mission_Actors[12]SetHealth = 100
Objectives[10]mission_Actors[12]DieFromHeadShot = True
Objectives[10]mission_Actors[12]CanExitVehicle = True
Objectives[10]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[12]AlwaysFight = True
Objectives[10]mission_Actors[12]Seeing_Range = 30
Objectives[10]mission_Actors[12]Hearing_Range = 30
Objectives[10]mission_Actors[12]CombatMovement = Offensive
Objectives[10]mission_Actors[12]weapon = SpecialCarbine
Objectives[10]mission_Actors[12]Variation = Random
Objectives[10]mission_Actors[12]Task = 0
Objectives[10]mission_Actors[12]Task_Guard_Range = 5
Objectives[10]mission_Actors[12]Task_Stay_In_Range = True
Objectives[10]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[12]Task_Scenario = NONE
Objectives[10]mission_Actors[13]Survive_Number = 0
Objectives[10]mission_Actors[13]Failed_Text = 
Objectives[10]mission_Actors[13]Remove_After = 0
Objectives[10]mission_Actors[13]positionX = 7148.918
Objectives[10]mission_Actors[13]positionY = 1409.04
Objectives[10]mission_Actors[13]positionZ = 17.68071
Objectives[10]mission_Actors[13]Heading = 324.9999
Objectives[10]mission_Actors[13]String_Name = s_m_y_cop_01
Objectives[10]mission_Actors[13]Relationship_Group = Enemy1
Objectives[10]mission_Actors[13]AddBlip = True
Objectives[10]mission_Actors[13]ShowCone = False
Objectives[10]mission_Actors[13]Invincible = False
Objectives[10]mission_Actors[13]SetHealth = 100
Objectives[10]mission_Actors[13]DieFromHeadShot = True
Objectives[10]mission_Actors[13]CanExitVehicle = True
Objectives[10]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[13]AlwaysFight = True
Objectives[10]mission_Actors[13]Seeing_Range = 30
Objectives[10]mission_Actors[13]Hearing_Range = 30
Objectives[10]mission_Actors[13]CombatMovement = Offensive
Objectives[10]mission_Actors[13]weapon = SpecialCarbine
Objectives[10]mission_Actors[13]Variation = Random
Objectives[10]mission_Actors[13]Task = 0
Objectives[10]mission_Actors[13]Task_Guard_Range = 5
Objectives[10]mission_Actors[13]Task_Stay_In_Range = True
Objectives[10]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[13]Task_Scenario = NONE
Objectives[10]mission_Actors[14]Survive_Number = 0
Objectives[10]mission_Actors[14]Failed_Text = 
Objectives[10]mission_Actors[14]Remove_After = 0
Objectives[10]mission_Actors[14]positionX = 7143.888
Objectives[10]mission_Actors[14]positionY = 1406.626
Objectives[10]mission_Actors[14]positionZ = 17.76659
Objectives[10]mission_Actors[14]Heading = 324.9999
Objectives[10]mission_Actors[14]String_Name = s_m_y_cop_01
Objectives[10]mission_Actors[14]Relationship_Group = Enemy1
Objectives[10]mission_Actors[14]AddBlip = True
Objectives[10]mission_Actors[14]ShowCone = False
Objectives[10]mission_Actors[14]Invincible = False
Objectives[10]mission_Actors[14]SetHealth = 100
Objectives[10]mission_Actors[14]DieFromHeadShot = True
Objectives[10]mission_Actors[14]CanExitVehicle = True
Objectives[10]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[14]AlwaysFight = True
Objectives[10]mission_Actors[14]Seeing_Range = 30
Objectives[10]mission_Actors[14]Hearing_Range = 30
Objectives[10]mission_Actors[14]CombatMovement = Offensive
Objectives[10]mission_Actors[14]weapon = SpecialCarbine
Objectives[10]mission_Actors[14]Variation = Random
Objectives[10]mission_Actors[14]Task = 0
Objectives[10]mission_Actors[14]Task_Guard_Range = 5
Objectives[10]mission_Actors[14]Task_Stay_In_Range = True
Objectives[10]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[14]Task_Scenario = NONE
Objectives[10]mission_Actors[15]Survive_Number = 0
Objectives[10]mission_Actors[15]Failed_Text = 
Objectives[10]mission_Actors[15]Remove_After = 0
Objectives[10]mission_Actors[15]positionX = 7141.167
Objectives[10]mission_Actors[15]positionY = 1404.076
Objectives[10]mission_Actors[15]positionZ = 17.81386
Objectives[10]mission_Actors[15]Heading = 324.9999
Objectives[10]mission_Actors[15]String_Name = s_m_y_cop_01
Objectives[10]mission_Actors[15]Relationship_Group = Enemy1
Objectives[10]mission_Actors[15]AddBlip = True
Objectives[10]mission_Actors[15]ShowCone = False
Objectives[10]mission_Actors[15]Invincible = False
Objectives[10]mission_Actors[15]SetHealth = 100
Objectives[10]mission_Actors[15]DieFromHeadShot = True
Objectives[10]mission_Actors[15]CanExitVehicle = True
Objectives[10]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[15]AlwaysFight = True
Objectives[10]mission_Actors[15]Seeing_Range = 30
Objectives[10]mission_Actors[15]Hearing_Range = 30
Objectives[10]mission_Actors[15]CombatMovement = Offensive
Objectives[10]mission_Actors[15]weapon = SpecialCarbine
Objectives[10]mission_Actors[15]Variation = Random
Objectives[10]mission_Actors[15]Task = 0
Objectives[10]mission_Actors[15]Task_Guard_Range = 5
Objectives[10]mission_Actors[15]Task_Stay_In_Range = True
Objectives[10]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[15]Task_Scenario = NONE
Objectives[10]mission_Actors[16]Survive_Number = 0
Objectives[10]mission_Actors[16]Failed_Text = 
Objectives[10]mission_Actors[16]Remove_After = 0
Objectives[10]mission_Actors[16]positionX = 7138.657
Objectives[10]mission_Actors[16]positionY = 1401.02
Objectives[10]mission_Actors[16]positionZ = 17.8579
Objectives[10]mission_Actors[16]Heading = 324.9999
Objectives[10]mission_Actors[16]String_Name = s_m_y_cop_01
Objectives[10]mission_Actors[16]Relationship_Group = Enemy1
Objectives[10]mission_Actors[16]AddBlip = True
Objectives[10]mission_Actors[16]ShowCone = False
Objectives[10]mission_Actors[16]Invincible = False
Objectives[10]mission_Actors[16]SetHealth = 100
Objectives[10]mission_Actors[16]DieFromHeadShot = True
Objectives[10]mission_Actors[16]CanExitVehicle = True
Objectives[10]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[16]AlwaysFight = True
Objectives[10]mission_Actors[16]Seeing_Range = 30
Objectives[10]mission_Actors[16]Hearing_Range = 30
Objectives[10]mission_Actors[16]CombatMovement = Offensive
Objectives[10]mission_Actors[16]weapon = SpecialCarbine
Objectives[10]mission_Actors[16]Variation = Random
Objectives[10]mission_Actors[16]Task = 0
Objectives[10]mission_Actors[16]Task_Guard_Range = 5
Objectives[10]mission_Actors[16]Task_Stay_In_Range = True
Objectives[10]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[16]Task_Scenario = NONE
Objectives[10]mission_Actors[17]Survive_Number = 0
Objectives[10]mission_Actors[17]Failed_Text = 
Objectives[10]mission_Actors[17]Remove_After = 0
Objectives[10]mission_Actors[17]positionX = 7160.445
Objectives[10]mission_Actors[17]positionY = 1413.831
Objectives[10]mission_Actors[17]positionZ = 17.45687
Objectives[10]mission_Actors[17]Heading = 26.20321
Objectives[10]mission_Actors[17]String_Name = s_f_y_sheriff_01
Objectives[10]mission_Actors[17]Relationship_Group = Enemy1
Objectives[10]mission_Actors[17]AddBlip = True
Objectives[10]mission_Actors[17]ShowCone = False
Objectives[10]mission_Actors[17]Invincible = False
Objectives[10]mission_Actors[17]SetHealth = 100
Objectives[10]mission_Actors[17]DieFromHeadShot = True
Objectives[10]mission_Actors[17]CanExitVehicle = True
Objectives[10]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[17]AlwaysFight = True
Objectives[10]mission_Actors[17]Seeing_Range = 30
Objectives[10]mission_Actors[17]Hearing_Range = 30
Objectives[10]mission_Actors[17]CombatMovement = Offensive
Objectives[10]mission_Actors[17]weapon = SpecialCarbine
Objectives[10]mission_Actors[17]Variation = Random
Objectives[10]mission_Actors[17]Task = 0
Objectives[10]mission_Actors[17]Task_Guard_Range = 5
Objectives[10]mission_Actors[17]Task_Stay_In_Range = True
Objectives[10]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[17]Task_Scenario = NONE
Objectives[10]mission_Actors[18]Survive_Number = 0
Objectives[10]mission_Actors[18]Failed_Text = 
Objectives[10]mission_Actors[18]Remove_After = 0
Objectives[10]mission_Actors[18]positionX = 7183.717
Objectives[10]mission_Actors[18]positionY = 1434.039
Objectives[10]mission_Actors[18]positionZ = 17.49179
Objectives[10]mission_Actors[18]Heading = 99.99986
Objectives[10]mission_Actors[18]String_Name = s_m_y_marine_01
Objectives[10]mission_Actors[18]Relationship_Group = Enemy1
Objectives[10]mission_Actors[18]AddBlip = True
Objectives[10]mission_Actors[18]ShowCone = False
Objectives[10]mission_Actors[18]Invincible = False
Objectives[10]mission_Actors[18]SetHealth = 100
Objectives[10]mission_Actors[18]DieFromHeadShot = True
Objectives[10]mission_Actors[18]CanExitVehicle = True
Objectives[10]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[18]AlwaysFight = True
Objectives[10]mission_Actors[18]Seeing_Range = 30
Objectives[10]mission_Actors[18]Hearing_Range = 30
Objectives[10]mission_Actors[18]CombatMovement = Offensive
Objectives[10]mission_Actors[18]weapon = SpecialCarbine
Objectives[10]mission_Actors[18]Variation = Random
Objectives[10]mission_Actors[18]Task = 0
Objectives[10]mission_Actors[18]Task_Guard_Range = 5
Objectives[10]mission_Actors[18]Task_Stay_In_Range = True
Objectives[10]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[18]Task_Scenario = NONE
Objectives[10]mission_Actors[19]Survive_Number = 0
Objectives[10]mission_Actors[19]Failed_Text = 
Objectives[10]mission_Actors[19]Remove_After = 0
Objectives[10]mission_Actors[19]positionX = 7186.876
Objectives[10]mission_Actors[19]positionY = 1433.453
Objectives[10]mission_Actors[19]positionZ = 17.50082
Objectives[10]mission_Actors[19]Heading = 99.99986
Objectives[10]mission_Actors[19]String_Name = s_m_y_marine_01
Objectives[10]mission_Actors[19]Relationship_Group = Enemy1
Objectives[10]mission_Actors[19]AddBlip = True
Objectives[10]mission_Actors[19]ShowCone = False
Objectives[10]mission_Actors[19]Invincible = False
Objectives[10]mission_Actors[19]SetHealth = 100
Objectives[10]mission_Actors[19]DieFromHeadShot = True
Objectives[10]mission_Actors[19]CanExitVehicle = True
Objectives[10]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[19]AlwaysFight = True
Objectives[10]mission_Actors[19]Seeing_Range = 30
Objectives[10]mission_Actors[19]Hearing_Range = 30
Objectives[10]mission_Actors[19]CombatMovement = Offensive
Objectives[10]mission_Actors[19]weapon = SpecialCarbine
Objectives[10]mission_Actors[19]Variation = Random
Objectives[10]mission_Actors[19]Task = 0
Objectives[10]mission_Actors[19]Task_Guard_Range = 5
Objectives[10]mission_Actors[19]Task_Stay_In_Range = True
Objectives[10]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[19]Task_Scenario = NONE
Objectives[10]mission_Actors[20]Survive_Number = 0
Objectives[10]mission_Actors[20]Failed_Text = 
Objectives[10]mission_Actors[20]Remove_After = 0
Objectives[10]mission_Actors[20]positionX = 7192.346
Objectives[10]mission_Actors[20]positionY = 1432.967
Objectives[10]mission_Actors[20]positionZ = 17.51266
Objectives[10]mission_Actors[20]Heading = 99.99986
Objectives[10]mission_Actors[20]String_Name = s_m_y_marine_03
Objectives[10]mission_Actors[20]Relationship_Group = Enemy1
Objectives[10]mission_Actors[20]AddBlip = True
Objectives[10]mission_Actors[20]ShowCone = False
Objectives[10]mission_Actors[20]Invincible = False
Objectives[10]mission_Actors[20]SetHealth = 100
Objectives[10]mission_Actors[20]DieFromHeadShot = True
Objectives[10]mission_Actors[20]CanExitVehicle = True
Objectives[10]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[20]AlwaysFight = True
Objectives[10]mission_Actors[20]Seeing_Range = 30
Objectives[10]mission_Actors[20]Hearing_Range = 30
Objectives[10]mission_Actors[20]CombatMovement = Offensive
Objectives[10]mission_Actors[20]weapon = SpecialCarbine
Objectives[10]mission_Actors[20]Variation = Random
Objectives[10]mission_Actors[20]Task = 0
Objectives[10]mission_Actors[20]Task_Guard_Range = 5
Objectives[10]mission_Actors[20]Task_Stay_In_Range = True
Objectives[10]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[20]Task_Scenario = NONE
Objectives[10]mission_Actors[21]Survive_Number = 0
Objectives[10]mission_Actors[21]Failed_Text = 
Objectives[10]mission_Actors[21]Remove_After = 0
Objectives[10]mission_Actors[21]positionX = 7197.198
Objectives[10]mission_Actors[21]positionY = 1432.982
Objectives[10]mission_Actors[21]positionZ = 17.51828
Objectives[10]mission_Actors[21]Heading = 99.99986
Objectives[10]mission_Actors[21]String_Name = s_m_y_marine_03
Objectives[10]mission_Actors[21]Relationship_Group = Enemy1
Objectives[10]mission_Actors[21]AddBlip = True
Objectives[10]mission_Actors[21]ShowCone = False
Objectives[10]mission_Actors[21]Invincible = False
Objectives[10]mission_Actors[21]SetHealth = 100
Objectives[10]mission_Actors[21]DieFromHeadShot = True
Objectives[10]mission_Actors[21]CanExitVehicle = True
Objectives[10]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[21]AlwaysFight = True
Objectives[10]mission_Actors[21]Seeing_Range = 30
Objectives[10]mission_Actors[21]Hearing_Range = 30
Objectives[10]mission_Actors[21]CombatMovement = Offensive
Objectives[10]mission_Actors[21]weapon = SpecialCarbine
Objectives[10]mission_Actors[21]Variation = Random
Objectives[10]mission_Actors[21]Task = 0
Objectives[10]mission_Actors[21]Task_Guard_Range = 5
Objectives[10]mission_Actors[21]Task_Stay_In_Range = True
Objectives[10]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[21]Task_Scenario = NONE
Objectives[10]mission_Actors[22]Survive_Number = 0
Objectives[10]mission_Actors[22]Failed_Text = 
Objectives[10]mission_Actors[22]Remove_After = 0
Objectives[10]mission_Actors[22]positionX = 7198.217
Objectives[10]mission_Actors[22]positionY = 1425.966
Objectives[10]mission_Actors[22]positionZ = 17.51715
Objectives[10]mission_Actors[22]Heading = 99.99986
Objectives[10]mission_Actors[22]String_Name = s_m_y_marine_03
Objectives[10]mission_Actors[22]Relationship_Group = Enemy1
Objectives[10]mission_Actors[22]AddBlip = True
Objectives[10]mission_Actors[22]ShowCone = False
Objectives[10]mission_Actors[22]Invincible = False
Objectives[10]mission_Actors[22]SetHealth = 100
Objectives[10]mission_Actors[22]DieFromHeadShot = True
Objectives[10]mission_Actors[22]CanExitVehicle = True
Objectives[10]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[22]AlwaysFight = True
Objectives[10]mission_Actors[22]Seeing_Range = 30
Objectives[10]mission_Actors[22]Hearing_Range = 30
Objectives[10]mission_Actors[22]CombatMovement = Offensive
Objectives[10]mission_Actors[22]weapon = SpecialCarbine
Objectives[10]mission_Actors[22]Variation = Random
Objectives[10]mission_Actors[22]Task = 0
Objectives[10]mission_Actors[22]Task_Guard_Range = 5
Objectives[10]mission_Actors[22]Task_Stay_In_Range = True
Objectives[10]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[22]Task_Scenario = NONE
Objectives[10]mission_Actors[23]Survive_Number = 0
Objectives[10]mission_Actors[23]Failed_Text = 
Objectives[10]mission_Actors[23]Remove_After = 0
Objectives[10]mission_Actors[23]positionX = 7194.325
Objectives[10]mission_Actors[23]positionY = 1424.318
Objectives[10]mission_Actors[23]positionZ = 17.51495
Objectives[10]mission_Actors[23]Heading = 99.99986
Objectives[10]mission_Actors[23]String_Name = s_m_y_marine_03
Objectives[10]mission_Actors[23]Relationship_Group = Enemy1
Objectives[10]mission_Actors[23]AddBlip = True
Objectives[10]mission_Actors[23]ShowCone = False
Objectives[10]mission_Actors[23]Invincible = False
Objectives[10]mission_Actors[23]SetHealth = 100
Objectives[10]mission_Actors[23]DieFromHeadShot = True
Objectives[10]mission_Actors[23]CanExitVehicle = True
Objectives[10]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[23]AlwaysFight = True
Objectives[10]mission_Actors[23]Seeing_Range = 30
Objectives[10]mission_Actors[23]Hearing_Range = 30
Objectives[10]mission_Actors[23]CombatMovement = Offensive
Objectives[10]mission_Actors[23]weapon = SpecialCarbine
Objectives[10]mission_Actors[23]Variation = Random
Objectives[10]mission_Actors[23]Task = 0
Objectives[10]mission_Actors[23]Task_Guard_Range = 5
Objectives[10]mission_Actors[23]Task_Stay_In_Range = True
Objectives[10]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[23]Task_Scenario = NONE
Objectives[10]mission_Actors[24]Survive_Number = 0
Objectives[10]mission_Actors[24]Failed_Text = 
Objectives[10]mission_Actors[24]Remove_After = 0
Objectives[10]mission_Actors[24]positionX = 7189.397
Objectives[10]mission_Actors[24]positionY = 1423.319
Objectives[10]mission_Actors[24]positionZ = 17.50804
Objectives[10]mission_Actors[24]Heading = 99.99986
Objectives[10]mission_Actors[24]String_Name = s_m_y_marine_03
Objectives[10]mission_Actors[24]Relationship_Group = Enemy1
Objectives[10]mission_Actors[24]AddBlip = True
Objectives[10]mission_Actors[24]ShowCone = False
Objectives[10]mission_Actors[24]Invincible = False
Objectives[10]mission_Actors[24]SetHealth = 100
Objectives[10]mission_Actors[24]DieFromHeadShot = True
Objectives[10]mission_Actors[24]CanExitVehicle = True
Objectives[10]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[24]AlwaysFight = True
Objectives[10]mission_Actors[24]Seeing_Range = 30
Objectives[10]mission_Actors[24]Hearing_Range = 30
Objectives[10]mission_Actors[24]CombatMovement = Offensive
Objectives[10]mission_Actors[24]weapon = SpecialCarbine
Objectives[10]mission_Actors[24]Variation = Random
Objectives[10]mission_Actors[24]Task = 0
Objectives[10]mission_Actors[24]Task_Guard_Range = 5
Objectives[10]mission_Actors[24]Task_Stay_In_Range = True
Objectives[10]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[24]Task_Scenario = NONE
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = Get out from the ~y~Mall
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 1
Objectives[11]ColorR = 255
Objectives[11]ColorG = 255
Objectives[11]ColorB = 0
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 0
Objectives[11]IconColorA = 255
Objectives[11]positionX = 7127.749
Objectives[11]positionY = 1560.803
Objectives[11]positionZ = 16.62856
Objectives[11]Heading = 6520
Objectives[11]Diameter = 1
Objectives[11]minimum_hight = 1
Objectives[11]maximum_hight = 10
Objectives[11]TriggerDistance = 5
Objectives[11]PlaySound = True
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = False
Objectives[11]DeliverVehicleOnly = False
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = Kill the ~r~Army
Objectives[12]Text2 = 
Objectives[12]Type = Kill_Actors
Objectives[12]positionX = 7147.776
Objectives[12]positionY = 1580.122
Objectives[12]positionZ = 15.03477
Objectives[12]KillAll1 = True
Objectives[12]KillAll2 = False
Objectives[12]Kill_Actors_Add_Blips = True
Objectives[12]Kill_Actors_Add_Markers = False
Objectives[12]DropPickups = False
Objectives[12]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[12]mission_ActorsCount = 29
Objectives[12]mission_Actors[0]Survive_Number = 0
Objectives[12]mission_Actors[0]Failed_Text = 
Objectives[12]mission_Actors[0]Remove_After = 0
Objectives[12]mission_Actors[0]positionX = 7142.671
Objectives[12]mission_Actors[0]positionY = 1580.02
Objectives[12]mission_Actors[0]positionZ = 16.11825
Objectives[12]mission_Actors[0]Heading = 100.0212
Objectives[12]mission_Actors[0]String_Name = s_m_y_marine_03
Objectives[12]mission_Actors[0]Relationship_Group = Enemy1
Objectives[12]mission_Actors[0]AddBlip = True
Objectives[12]mission_Actors[0]ShowCone = False
Objectives[12]mission_Actors[0]Invincible = False
Objectives[12]mission_Actors[0]SetHealth = 100
Objectives[12]mission_Actors[0]DieFromHeadShot = True
Objectives[12]mission_Actors[0]CanExitVehicle = True
Objectives[12]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[0]AlwaysFight = True
Objectives[12]mission_Actors[0]Seeing_Range = 30
Objectives[12]mission_Actors[0]Hearing_Range = 30
Objectives[12]mission_Actors[0]CombatMovement = Offensive
Objectives[12]mission_Actors[0]weapon = SpecialCarbine
Objectives[12]mission_Actors[0]Variation = Random
Objectives[12]mission_Actors[0]Task = 0
Objectives[12]mission_Actors[0]Task_Guard_Range = 5
Objectives[12]mission_Actors[0]Task_Stay_In_Range = True
Objectives[12]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[0]Task_Scenario = NONE
Objectives[12]mission_Actors[1]Survive_Number = 0
Objectives[12]mission_Actors[1]Failed_Text = 
Objectives[12]mission_Actors[1]Remove_After = 0
Objectives[12]mission_Actors[1]positionX = 7144.565
Objectives[12]mission_Actors[1]positionY = 1578.476
Objectives[12]mission_Actors[1]positionZ = 16.08744
Objectives[12]mission_Actors[1]Heading = 85.02168
Objectives[12]mission_Actors[1]String_Name = s_m_y_marine_03
Objectives[12]mission_Actors[1]Relationship_Group = Enemy1
Objectives[12]mission_Actors[1]AddBlip = True
Objectives[12]mission_Actors[1]ShowCone = False
Objectives[12]mission_Actors[1]Invincible = False
Objectives[12]mission_Actors[1]SetHealth = 100
Objectives[12]mission_Actors[1]DieFromHeadShot = True
Objectives[12]mission_Actors[1]CanExitVehicle = True
Objectives[12]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[1]AlwaysFight = True
Objectives[12]mission_Actors[1]Seeing_Range = 30
Objectives[12]mission_Actors[1]Hearing_Range = 30
Objectives[12]mission_Actors[1]CombatMovement = Offensive
Objectives[12]mission_Actors[1]weapon = SpecialCarbine
Objectives[12]mission_Actors[1]Variation = Random
Objectives[12]mission_Actors[1]Task = 0
Objectives[12]mission_Actors[1]Task_Guard_Range = 5
Objectives[12]mission_Actors[1]Task_Stay_In_Range = True
Objectives[12]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[1]Task_Scenario = NONE
Objectives[12]mission_Actors[2]Survive_Number = 0
Objectives[12]mission_Actors[2]Failed_Text = 
Objectives[12]mission_Actors[2]Remove_After = 0
Objectives[12]mission_Actors[2]positionX = 7147.011
Objectives[12]mission_Actors[2]positionY = 1576.177
Objectives[12]mission_Actors[2]positionZ = 16.21714
Objectives[12]mission_Actors[2]Heading = 105.0217
Objectives[12]mission_Actors[2]String_Name = s_m_y_marine_03
Objectives[12]mission_Actors[2]Relationship_Group = Enemy1
Objectives[12]mission_Actors[2]AddBlip = True
Objectives[12]mission_Actors[2]ShowCone = False
Objectives[12]mission_Actors[2]Invincible = False
Objectives[12]mission_Actors[2]SetHealth = 100
Objectives[12]mission_Actors[2]DieFromHeadShot = True
Objectives[12]mission_Actors[2]CanExitVehicle = True
Objectives[12]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[2]AlwaysFight = True
Objectives[12]mission_Actors[2]Seeing_Range = 30
Objectives[12]mission_Actors[2]Hearing_Range = 30
Objectives[12]mission_Actors[2]CombatMovement = Offensive
Objectives[12]mission_Actors[2]weapon = SpecialCarbine
Objectives[12]mission_Actors[2]Variation = Random
Objectives[12]mission_Actors[2]Task = 0
Objectives[12]mission_Actors[2]Task_Guard_Range = 5
Objectives[12]mission_Actors[2]Task_Stay_In_Range = True
Objectives[12]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[2]Task_Scenario = NONE
Objectives[12]mission_Actors[3]Survive_Number = 0
Objectives[12]mission_Actors[3]Failed_Text = 
Objectives[12]mission_Actors[3]Remove_After = 0
Objectives[12]mission_Actors[3]positionX = 7147.592
Objectives[12]mission_Actors[3]positionY = 1574.062
Objectives[12]mission_Actors[3]positionZ = 16.20785
Objectives[12]mission_Actors[3]Heading = 65.02168
Objectives[12]mission_Actors[3]String_Name = s_m_y_marine_03
Objectives[12]mission_Actors[3]Relationship_Group = Enemy1
Objectives[12]mission_Actors[3]AddBlip = True
Objectives[12]mission_Actors[3]ShowCone = False
Objectives[12]mission_Actors[3]Invincible = False
Objectives[12]mission_Actors[3]SetHealth = 100
Objectives[12]mission_Actors[3]DieFromHeadShot = True
Objectives[12]mission_Actors[3]CanExitVehicle = True
Objectives[12]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[3]AlwaysFight = True
Objectives[12]mission_Actors[3]Seeing_Range = 30
Objectives[12]mission_Actors[3]Hearing_Range = 30
Objectives[12]mission_Actors[3]CombatMovement = Offensive
Objectives[12]mission_Actors[3]weapon = SpecialCarbine
Objectives[12]mission_Actors[3]Variation = Random
Objectives[12]mission_Actors[3]Task = 0
Objectives[12]mission_Actors[3]Task_Guard_Range = 5
Objectives[12]mission_Actors[3]Task_Stay_In_Range = True
Objectives[12]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[3]Task_Scenario = NONE
Objectives[12]mission_Actors[4]Survive_Number = 0
Objectives[12]mission_Actors[4]Failed_Text = 
Objectives[12]mission_Actors[4]Remove_After = 0
Objectives[12]mission_Actors[4]positionX = 7146.881
Objectives[12]mission_Actors[4]positionY = 1582.404
Objectives[12]mission_Actors[4]positionZ = 16.0492
Objectives[12]mission_Actors[4]Heading = 65.02168
Objectives[12]mission_Actors[4]String_Name = s_m_y_marine_03
Objectives[12]mission_Actors[4]Relationship_Group = Enemy1
Objectives[12]mission_Actors[4]AddBlip = True
Objectives[12]mission_Actors[4]ShowCone = False
Objectives[12]mission_Actors[4]Invincible = False
Objectives[12]mission_Actors[4]SetHealth = 100
Objectives[12]mission_Actors[4]DieFromHeadShot = True
Objectives[12]mission_Actors[4]CanExitVehicle = True
Objectives[12]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[4]AlwaysFight = True
Objectives[12]mission_Actors[4]Seeing_Range = 30
Objectives[12]mission_Actors[4]Hearing_Range = 30
Objectives[12]mission_Actors[4]CombatMovement = Offensive
Objectives[12]mission_Actors[4]weapon = SpecialCarbine
Objectives[12]mission_Actors[4]Variation = Random
Objectives[12]mission_Actors[4]Task = 0
Objectives[12]mission_Actors[4]Task_Guard_Range = 5
Objectives[12]mission_Actors[4]Task_Stay_In_Range = True
Objectives[12]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[4]Task_Scenario = NONE
Objectives[12]mission_Actors[5]Survive_Number = 0
Objectives[12]mission_Actors[5]Failed_Text = 
Objectives[12]mission_Actors[5]Remove_After = 0
Objectives[12]mission_Actors[5]positionX = 7142.061
Objectives[12]mission_Actors[5]positionY = 1585.663
Objectives[12]mission_Actors[5]positionZ = 16.12807
Objectives[12]mission_Actors[5]Heading = 115.0217
Objectives[12]mission_Actors[5]String_Name = s_m_y_marine_03
Objectives[12]mission_Actors[5]Relationship_Group = Enemy1
Objectives[12]mission_Actors[5]AddBlip = True
Objectives[12]mission_Actors[5]ShowCone = False
Objectives[12]mission_Actors[5]Invincible = False
Objectives[12]mission_Actors[5]SetHealth = 100
Objectives[12]mission_Actors[5]DieFromHeadShot = True
Objectives[12]mission_Actors[5]CanExitVehicle = True
Objectives[12]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[5]AlwaysFight = True
Objectives[12]mission_Actors[5]Seeing_Range = 30
Objectives[12]mission_Actors[5]Hearing_Range = 30
Objectives[12]mission_Actors[5]CombatMovement = Offensive
Objectives[12]mission_Actors[5]weapon = SpecialCarbine
Objectives[12]mission_Actors[5]Variation = Random
Objectives[12]mission_Actors[5]Task = 0
Objectives[12]mission_Actors[5]Task_Guard_Range = 5
Objectives[12]mission_Actors[5]Task_Stay_In_Range = True
Objectives[12]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[5]Task_Scenario = NONE
Objectives[12]mission_Actors[6]Survive_Number = 0
Objectives[12]mission_Actors[6]Failed_Text = 
Objectives[12]mission_Actors[6]Remove_After = 0
Objectives[12]mission_Actors[6]positionX = 7144.027
Objectives[12]mission_Actors[6]positionY = 1584.128
Objectives[12]mission_Actors[6]positionZ = 16.0959
Objectives[12]mission_Actors[6]Heading = 115.0217
Objectives[12]mission_Actors[6]String_Name = s_m_y_marine_03
Objectives[12]mission_Actors[6]Relationship_Group = Enemy1
Objectives[12]mission_Actors[6]AddBlip = True
Objectives[12]mission_Actors[6]ShowCone = False
Objectives[12]mission_Actors[6]Invincible = False
Objectives[12]mission_Actors[6]SetHealth = 100
Objectives[12]mission_Actors[6]DieFromHeadShot = True
Objectives[12]mission_Actors[6]CanExitVehicle = True
Objectives[12]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[6]AlwaysFight = True
Objectives[12]mission_Actors[6]Seeing_Range = 30
Objectives[12]mission_Actors[6]Hearing_Range = 30
Objectives[12]mission_Actors[6]CombatMovement = Offensive
Objectives[12]mission_Actors[6]weapon = SpecialCarbine
Objectives[12]mission_Actors[6]Variation = Random
Objectives[12]mission_Actors[6]Task = 0
Objectives[12]mission_Actors[6]Task_Guard_Range = 5
Objectives[12]mission_Actors[6]Task_Stay_In_Range = True
Objectives[12]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[6]Task_Scenario = NONE
Objectives[12]mission_Actors[7]Survive_Number = 0
Objectives[12]mission_Actors[7]Failed_Text = 
Objectives[12]mission_Actors[7]Remove_After = 0
Objectives[12]mission_Actors[7]positionX = 7135.445
Objectives[12]mission_Actors[7]positionY = 1590.047
Objectives[12]mission_Actors[7]positionZ = 16.18951
Objectives[12]mission_Actors[7]Heading = 150.0217
Objectives[12]mission_Actors[7]String_Name = s_m_y_marine_03
Objectives[12]mission_Actors[7]Relationship_Group = Enemy1
Objectives[12]mission_Actors[7]AddBlip = True
Objectives[12]mission_Actors[7]ShowCone = False
Objectives[12]mission_Actors[7]Invincible = False
Objectives[12]mission_Actors[7]SetHealth = 100
Objectives[12]mission_Actors[7]DieFromHeadShot = True
Objectives[12]mission_Actors[7]CanExitVehicle = True
Objectives[12]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[7]AlwaysFight = True
Objectives[12]mission_Actors[7]Seeing_Range = 30
Objectives[12]mission_Actors[7]Hearing_Range = 30
Objectives[12]mission_Actors[7]CombatMovement = Offensive
Objectives[12]mission_Actors[7]weapon = SpecialCarbine
Objectives[12]mission_Actors[7]Variation = Random
Objectives[12]mission_Actors[7]Task = 0
Objectives[12]mission_Actors[7]Task_Guard_Range = 5
Objectives[12]mission_Actors[7]Task_Stay_In_Range = True
Objectives[12]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[7]Task_Scenario = NONE
Objectives[12]mission_Actors[8]Survive_Number = 0
Objectives[12]mission_Actors[8]Failed_Text = 
Objectives[12]mission_Actors[8]Remove_After = 0
Objectives[12]mission_Actors[8]positionX = 7136.152
Objectives[12]mission_Actors[8]positionY = 1592.729
Objectives[12]mission_Actors[8]positionZ = 16.18951
Objectives[12]mission_Actors[8]Heading = 150.0214
Objectives[12]mission_Actors[8]String_Name = s_m_y_marine_03
Objectives[12]mission_Actors[8]Relationship_Group = Enemy1
Objectives[12]mission_Actors[8]AddBlip = True
Objectives[12]mission_Actors[8]ShowCone = False
Objectives[12]mission_Actors[8]Invincible = False
Objectives[12]mission_Actors[8]SetHealth = 100
Objectives[12]mission_Actors[8]DieFromHeadShot = True
Objectives[12]mission_Actors[8]CanExitVehicle = True
Objectives[12]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[8]AlwaysFight = True
Objectives[12]mission_Actors[8]Seeing_Range = 30
Objectives[12]mission_Actors[8]Hearing_Range = 30
Objectives[12]mission_Actors[8]CombatMovement = Offensive
Objectives[12]mission_Actors[8]weapon = SpecialCarbine
Objectives[12]mission_Actors[8]Variation = Random
Objectives[12]mission_Actors[8]Task = 0
Objectives[12]mission_Actors[8]Task_Guard_Range = 5
Objectives[12]mission_Actors[8]Task_Stay_In_Range = True
Objectives[12]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[8]Task_Scenario = NONE
Objectives[12]mission_Actors[9]Survive_Number = 0
Objectives[12]mission_Actors[9]Failed_Text = 
Objectives[12]mission_Actors[9]Remove_After = 0
Objectives[12]mission_Actors[9]positionX = 7133.369
Objectives[12]mission_Actors[9]positionY = 1594.949
Objectives[12]mission_Actors[9]positionZ = 16.18951
Objectives[12]mission_Actors[9]Heading = 150.0217
Objectives[12]mission_Actors[9]String_Name = s_m_y_marine_03
Objectives[12]mission_Actors[9]Relationship_Group = Enemy1
Objectives[12]mission_Actors[9]AddBlip = True
Objectives[12]mission_Actors[9]ShowCone = False
Objectives[12]mission_Actors[9]Invincible = False
Objectives[12]mission_Actors[9]SetHealth = 100
Objectives[12]mission_Actors[9]DieFromHeadShot = True
Objectives[12]mission_Actors[9]CanExitVehicle = True
Objectives[12]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[9]AlwaysFight = True
Objectives[12]mission_Actors[9]Seeing_Range = 30
Objectives[12]mission_Actors[9]Hearing_Range = 30
Objectives[12]mission_Actors[9]CombatMovement = Offensive
Objectives[12]mission_Actors[9]weapon = SpecialCarbine
Objectives[12]mission_Actors[9]Variation = Random
Objectives[12]mission_Actors[9]Task = 0
Objectives[12]mission_Actors[9]Task_Guard_Range = 5
Objectives[12]mission_Actors[9]Task_Stay_In_Range = True
Objectives[12]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[9]Task_Scenario = NONE
Objectives[12]mission_Actors[10]Survive_Number = 0
Objectives[12]mission_Actors[10]Failed_Text = 
Objectives[12]mission_Actors[10]Remove_After = 0
Objectives[12]mission_Actors[10]positionX = 7130.83
Objectives[12]mission_Actors[10]positionY = 1593.25
Objectives[12]mission_Actors[10]positionZ = 16.18951
Objectives[12]mission_Actors[10]Heading = 150.0217
Objectives[12]mission_Actors[10]String_Name = s_m_y_marine_03
Objectives[12]mission_Actors[10]Relationship_Group = Enemy1
Objectives[12]mission_Actors[10]AddBlip = True
Objectives[12]mission_Actors[10]ShowCone = False
Objectives[12]mission_Actors[10]Invincible = False
Objectives[12]mission_Actors[10]SetHealth = 100
Objectives[12]mission_Actors[10]DieFromHeadShot = True
Objectives[12]mission_Actors[10]CanExitVehicle = True
Objectives[12]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[10]AlwaysFight = True
Objectives[12]mission_Actors[10]Seeing_Range = 30
Objectives[12]mission_Actors[10]Hearing_Range = 30
Objectives[12]mission_Actors[10]CombatMovement = Offensive
Objectives[12]mission_Actors[10]weapon = SpecialCarbine
Objectives[12]mission_Actors[10]Variation = Random
Objectives[12]mission_Actors[10]Task = 0
Objectives[12]mission_Actors[10]Task_Guard_Range = 5
Objectives[12]mission_Actors[10]Task_Stay_In_Range = True
Objectives[12]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[10]Task_Scenario = NONE
Objectives[12]mission_Actors[11]Survive_Number = 0
Objectives[12]mission_Actors[11]Failed_Text = 
Objectives[12]mission_Actors[11]Remove_After = 0
Objectives[12]mission_Actors[11]positionX = 7126.356
Objectives[12]mission_Actors[11]positionY = 1592.398
Objectives[12]mission_Actors[11]positionZ = 16.18951
Objectives[12]mission_Actors[11]Heading = 165.0217
Objectives[12]mission_Actors[11]String_Name = s_m_y_marine_03
Objectives[12]mission_Actors[11]Relationship_Group = Enemy1
Objectives[12]mission_Actors[11]AddBlip = True
Objectives[12]mission_Actors[11]ShowCone = False
Objectives[12]mission_Actors[11]Invincible = False
Objectives[12]mission_Actors[11]SetHealth = 100
Objectives[12]mission_Actors[11]DieFromHeadShot = True
Objectives[12]mission_Actors[11]CanExitVehicle = True
Objectives[12]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[11]AlwaysFight = True
Objectives[12]mission_Actors[11]Seeing_Range = 30
Objectives[12]mission_Actors[11]Hearing_Range = 30
Objectives[12]mission_Actors[11]CombatMovement = Offensive
Objectives[12]mission_Actors[11]weapon = SpecialCarbine
Objectives[12]mission_Actors[11]Variation = Random
Objectives[12]mission_Actors[11]Task = 0
Objectives[12]mission_Actors[11]Task_Guard_Range = 5
Objectives[12]mission_Actors[11]Task_Stay_In_Range = True
Objectives[12]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[11]Task_Scenario = NONE
Objectives[12]mission_Actors[12]Survive_Number = 0
Objectives[12]mission_Actors[12]Failed_Text = 
Objectives[12]mission_Actors[12]Remove_After = 0
Objectives[12]mission_Actors[12]positionX = 7126.834
Objectives[12]mission_Actors[12]positionY = 1594.046
Objectives[12]mission_Actors[12]positionZ = 16.18951
Objectives[12]mission_Actors[12]Heading = 165.0217
Objectives[12]mission_Actors[12]String_Name = s_m_y_marine_03
Objectives[12]mission_Actors[12]Relationship_Group = Enemy1
Objectives[12]mission_Actors[12]AddBlip = True
Objectives[12]mission_Actors[12]ShowCone = False
Objectives[12]mission_Actors[12]Invincible = False
Objectives[12]mission_Actors[12]SetHealth = 100
Objectives[12]mission_Actors[12]DieFromHeadShot = True
Objectives[12]mission_Actors[12]CanExitVehicle = True
Objectives[12]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[12]AlwaysFight = True
Objectives[12]mission_Actors[12]Seeing_Range = 30
Objectives[12]mission_Actors[12]Hearing_Range = 30
Objectives[12]mission_Actors[12]CombatMovement = Offensive
Objectives[12]mission_Actors[12]weapon = SpecialCarbine
Objectives[12]mission_Actors[12]Variation = Random
Objectives[12]mission_Actors[12]Task = 0
Objectives[12]mission_Actors[12]Task_Guard_Range = 5
Objectives[12]mission_Actors[12]Task_Stay_In_Range = True
Objectives[12]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[12]Task_Scenario = NONE
Objectives[12]mission_Actors[13]Survive_Number = 0
Objectives[12]mission_Actors[13]Failed_Text = 
Objectives[12]mission_Actors[13]Remove_After = 0
Objectives[12]mission_Actors[13]positionX = 7122.404
Objectives[12]mission_Actors[13]positionY = 1594.39
Objectives[12]mission_Actors[13]positionZ = 16.18951
Objectives[12]mission_Actors[13]Heading = 165.0217
Objectives[12]mission_Actors[13]String_Name = s_m_y_marine_03
Objectives[12]mission_Actors[13]Relationship_Group = Enemy1
Objectives[12]mission_Actors[13]AddBlip = True
Objectives[12]mission_Actors[13]ShowCone = False
Objectives[12]mission_Actors[13]Invincible = False
Objectives[12]mission_Actors[13]SetHealth = 100
Objectives[12]mission_Actors[13]DieFromHeadShot = True
Objectives[12]mission_Actors[13]CanExitVehicle = True
Objectives[12]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[13]AlwaysFight = True
Objectives[12]mission_Actors[13]Seeing_Range = 30
Objectives[12]mission_Actors[13]Hearing_Range = 30
Objectives[12]mission_Actors[13]CombatMovement = Offensive
Objectives[12]mission_Actors[13]weapon = SpecialCarbine
Objectives[12]mission_Actors[13]Variation = Random
Objectives[12]mission_Actors[13]Task = 0
Objectives[12]mission_Actors[13]Task_Guard_Range = 5
Objectives[12]mission_Actors[13]Task_Stay_In_Range = True
Objectives[12]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[13]Task_Scenario = NONE
Objectives[12]mission_Actors[14]Survive_Number = 0
Objectives[12]mission_Actors[14]Failed_Text = 
Objectives[12]mission_Actors[14]Remove_After = 0
Objectives[12]mission_Actors[14]positionX = 7121.868
Objectives[12]mission_Actors[14]positionY = 1592.062
Objectives[12]mission_Actors[14]positionZ = 16.18951
Objectives[12]mission_Actors[14]Heading = 165.0217
Objectives[12]mission_Actors[14]String_Name = s_m_y_marine_03
Objectives[12]mission_Actors[14]Relationship_Group = Enemy1
Objectives[12]mission_Actors[14]AddBlip = True
Objectives[12]mission_Actors[14]ShowCone = False
Objectives[12]mission_Actors[14]Invincible = False
Objectives[12]mission_Actors[14]SetHealth = 100
Objectives[12]mission_Actors[14]DieFromHeadShot = True
Objectives[12]mission_Actors[14]CanExitVehicle = True
Objectives[12]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[14]AlwaysFight = True
Objectives[12]mission_Actors[14]Seeing_Range = 30
Objectives[12]mission_Actors[14]Hearing_Range = 30
Objectives[12]mission_Actors[14]CombatMovement = Offensive
Objectives[12]mission_Actors[14]weapon = SpecialCarbine
Objectives[12]mission_Actors[14]Variation = Random
Objectives[12]mission_Actors[14]Task = 0
Objectives[12]mission_Actors[14]Task_Guard_Range = 5
Objectives[12]mission_Actors[14]Task_Stay_In_Range = True
Objectives[12]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[14]Task_Scenario = NONE
Objectives[12]mission_Actors[15]Survive_Number = 0
Objectives[12]mission_Actors[15]Failed_Text = 
Objectives[12]mission_Actors[15]Remove_After = 0
Objectives[12]mission_Actors[15]positionX = 7118.833
Objectives[12]mission_Actors[15]positionY = 1594.325
Objectives[12]mission_Actors[15]positionZ = 16.18951
Objectives[12]mission_Actors[15]Heading = 195.0217
Objectives[12]mission_Actors[15]String_Name = s_m_y_marine_03
Objectives[12]mission_Actors[15]Relationship_Group = Enemy1
Objectives[12]mission_Actors[15]AddBlip = True
Objectives[12]mission_Actors[15]ShowCone = False
Objectives[12]mission_Actors[15]Invincible = False
Objectives[12]mission_Actors[15]SetHealth = 100
Objectives[12]mission_Actors[15]DieFromHeadShot = True
Objectives[12]mission_Actors[15]CanExitVehicle = True
Objectives[12]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[15]AlwaysFight = True
Objectives[12]mission_Actors[15]Seeing_Range = 30
Objectives[12]mission_Actors[15]Hearing_Range = 30
Objectives[12]mission_Actors[15]CombatMovement = Offensive
Objectives[12]mission_Actors[15]weapon = SpecialCarbine
Objectives[12]mission_Actors[15]Variation = Random
Objectives[12]mission_Actors[15]Task = 0
Objectives[12]mission_Actors[15]Task_Guard_Range = 5
Objectives[12]mission_Actors[15]Task_Stay_In_Range = True
Objectives[12]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[15]Task_Scenario = NONE
Objectives[12]mission_Actors[16]Survive_Number = 0
Objectives[12]mission_Actors[16]Failed_Text = 
Objectives[12]mission_Actors[16]Remove_After = 0
Objectives[12]mission_Actors[16]positionX = 7119.155
Objectives[12]mission_Actors[16]positionY = 1592.767
Objectives[12]mission_Actors[16]positionZ = 16.18951
Objectives[12]mission_Actors[16]Heading = 195.0217
Objectives[12]mission_Actors[16]String_Name = s_m_y_marine_03
Objectives[12]mission_Actors[16]Relationship_Group = Enemy1
Objectives[12]mission_Actors[16]AddBlip = True
Objectives[12]mission_Actors[16]ShowCone = False
Objectives[12]mission_Actors[16]Invincible = False
Objectives[12]mission_Actors[16]SetHealth = 100
Objectives[12]mission_Actors[16]DieFromHeadShot = True
Objectives[12]mission_Actors[16]CanExitVehicle = True
Objectives[12]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[16]AlwaysFight = True
Objectives[12]mission_Actors[16]Seeing_Range = 30
Objectives[12]mission_Actors[16]Hearing_Range = 30
Objectives[12]mission_Actors[16]CombatMovement = Offensive
Objectives[12]mission_Actors[16]weapon = SpecialCarbine
Objectives[12]mission_Actors[16]Variation = Random
Objectives[12]mission_Actors[16]Task = 0
Objectives[12]mission_Actors[16]Task_Guard_Range = 5
Objectives[12]mission_Actors[16]Task_Stay_In_Range = True
Objectives[12]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[16]Task_Scenario = NONE
Objectives[12]mission_Actors[17]Survive_Number = 0
Objectives[12]mission_Actors[17]Failed_Text = 
Objectives[12]mission_Actors[17]Remove_After = 0
Objectives[12]mission_Actors[17]positionX = 7115.389
Objectives[12]mission_Actors[17]positionY = 1593.607
Objectives[12]mission_Actors[17]positionZ = 16.18951
Objectives[12]mission_Actors[17]Heading = 195.0217
Objectives[12]mission_Actors[17]String_Name = s_m_y_marine_03
Objectives[12]mission_Actors[17]Relationship_Group = Enemy1
Objectives[12]mission_Actors[17]AddBlip = True
Objectives[12]mission_Actors[17]ShowCone = False
Objectives[12]mission_Actors[17]Invincible = False
Objectives[12]mission_Actors[17]SetHealth = 100
Objectives[12]mission_Actors[17]DieFromHeadShot = True
Objectives[12]mission_Actors[17]CanExitVehicle = True
Objectives[12]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[17]AlwaysFight = True
Objectives[12]mission_Actors[17]Seeing_Range = 30
Objectives[12]mission_Actors[17]Hearing_Range = 30
Objectives[12]mission_Actors[17]CombatMovement = Offensive
Objectives[12]mission_Actors[17]weapon = SpecialCarbine
Objectives[12]mission_Actors[17]Variation = Random
Objectives[12]mission_Actors[17]Task = 0
Objectives[12]mission_Actors[17]Task_Guard_Range = 5
Objectives[12]mission_Actors[17]Task_Stay_In_Range = True
Objectives[12]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[17]Task_Scenario = NONE
Objectives[12]mission_Actors[18]Survive_Number = 0
Objectives[12]mission_Actors[18]Failed_Text = 
Objectives[12]mission_Actors[18]Remove_After = 0
Objectives[12]mission_Actors[18]positionX = 7115.347
Objectives[12]mission_Actors[18]positionY = 1590.914
Objectives[12]mission_Actors[18]positionZ = 16.18951
Objectives[12]mission_Actors[18]Heading = 195.0217
Objectives[12]mission_Actors[18]String_Name = s_m_y_marine_03
Objectives[12]mission_Actors[18]Relationship_Group = Enemy1
Objectives[12]mission_Actors[18]AddBlip = True
Objectives[12]mission_Actors[18]ShowCone = False
Objectives[12]mission_Actors[18]Invincible = False
Objectives[12]mission_Actors[18]SetHealth = 100
Objectives[12]mission_Actors[18]DieFromHeadShot = True
Objectives[12]mission_Actors[18]CanExitVehicle = True
Objectives[12]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[18]AlwaysFight = True
Objectives[12]mission_Actors[18]Seeing_Range = 30
Objectives[12]mission_Actors[18]Hearing_Range = 30
Objectives[12]mission_Actors[18]CombatMovement = Offensive
Objectives[12]mission_Actors[18]weapon = SpecialCarbine
Objectives[12]mission_Actors[18]Variation = Random
Objectives[12]mission_Actors[18]Task = 0
Objectives[12]mission_Actors[18]Task_Guard_Range = 5
Objectives[12]mission_Actors[18]Task_Stay_In_Range = True
Objectives[12]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[18]Task_Scenario = NONE
Objectives[12]mission_Actors[19]Survive_Number = 0
Objectives[12]mission_Actors[19]Failed_Text = 
Objectives[12]mission_Actors[19]Remove_After = 0
Objectives[12]mission_Actors[19]positionX = 7112.818
Objectives[12]mission_Actors[19]positionY = 1591.5
Objectives[12]mission_Actors[19]positionZ = 16.18951
Objectives[12]mission_Actors[19]Heading = 225.0217
Objectives[12]mission_Actors[19]String_Name = s_m_y_marine_03
Objectives[12]mission_Actors[19]Relationship_Group = Enemy1
Objectives[12]mission_Actors[19]AddBlip = True
Objectives[12]mission_Actors[19]ShowCone = False
Objectives[12]mission_Actors[19]Invincible = False
Objectives[12]mission_Actors[19]SetHealth = 100
Objectives[12]mission_Actors[19]DieFromHeadShot = True
Objectives[12]mission_Actors[19]CanExitVehicle = True
Objectives[12]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[19]AlwaysFight = True
Objectives[12]mission_Actors[19]Seeing_Range = 30
Objectives[12]mission_Actors[19]Hearing_Range = 30
Objectives[12]mission_Actors[19]CombatMovement = Offensive
Objectives[12]mission_Actors[19]weapon = SpecialCarbine
Objectives[12]mission_Actors[19]Variation = Random
Objectives[12]mission_Actors[19]Task = 0
Objectives[12]mission_Actors[19]Task_Guard_Range = 5
Objectives[12]mission_Actors[19]Task_Stay_In_Range = True
Objectives[12]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[19]Task_Scenario = NONE
Objectives[12]mission_Actors[20]Survive_Number = 0
Objectives[12]mission_Actors[20]Failed_Text = 
Objectives[12]mission_Actors[20]Remove_After = 0
Objectives[12]mission_Actors[20]positionX = 7114.056
Objectives[12]mission_Actors[20]positionY = 1589.803
Objectives[12]mission_Actors[20]positionZ = 16.18951
Objectives[12]mission_Actors[20]Heading = 225.0217
Objectives[12]mission_Actors[20]String_Name = s_m_y_marine_03
Objectives[12]mission_Actors[20]Relationship_Group = Enemy1
Objectives[12]mission_Actors[20]AddBlip = True
Objectives[12]mission_Actors[20]ShowCone = False
Objectives[12]mission_Actors[20]Invincible = False
Objectives[12]mission_Actors[20]SetHealth = 100
Objectives[12]mission_Actors[20]DieFromHeadShot = True
Objectives[12]mission_Actors[20]CanExitVehicle = True
Objectives[12]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[20]AlwaysFight = True
Objectives[12]mission_Actors[20]Seeing_Range = 30
Objectives[12]mission_Actors[20]Hearing_Range = 30
Objectives[12]mission_Actors[20]CombatMovement = Offensive
Objectives[12]mission_Actors[20]weapon = SpecialCarbine
Objectives[12]mission_Actors[20]Variation = Random
Objectives[12]mission_Actors[20]Task = 0
Objectives[12]mission_Actors[20]Task_Guard_Range = 5
Objectives[12]mission_Actors[20]Task_Stay_In_Range = True
Objectives[12]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[20]Task_Scenario = NONE
Objectives[12]mission_Actors[21]Survive_Number = 0
Objectives[12]mission_Actors[21]Failed_Text = 
Objectives[12]mission_Actors[21]Remove_After = 0
Objectives[12]mission_Actors[21]positionX = 7110.261
Objectives[12]mission_Actors[21]positionY = 1589.013
Objectives[12]mission_Actors[21]positionZ = 16.18951
Objectives[12]mission_Actors[21]Heading = 225.0215
Objectives[12]mission_Actors[21]String_Name = s_m_y_marine_03
Objectives[12]mission_Actors[21]Relationship_Group = Enemy1
Objectives[12]mission_Actors[21]AddBlip = True
Objectives[12]mission_Actors[21]ShowCone = False
Objectives[12]mission_Actors[21]Invincible = False
Objectives[12]mission_Actors[21]SetHealth = 100
Objectives[12]mission_Actors[21]DieFromHeadShot = True
Objectives[12]mission_Actors[21]CanExitVehicle = True
Objectives[12]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[21]AlwaysFight = True
Objectives[12]mission_Actors[21]Seeing_Range = 30
Objectives[12]mission_Actors[21]Hearing_Range = 30
Objectives[12]mission_Actors[21]CombatMovement = Offensive
Objectives[12]mission_Actors[21]weapon = SpecialCarbine
Objectives[12]mission_Actors[21]Variation = Random
Objectives[12]mission_Actors[21]Task = 0
Objectives[12]mission_Actors[21]Task_Guard_Range = 5
Objectives[12]mission_Actors[21]Task_Stay_In_Range = True
Objectives[12]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[21]Task_Scenario = NONE
Objectives[12]mission_Actors[22]Survive_Number = 0
Objectives[12]mission_Actors[22]Failed_Text = 
Objectives[12]mission_Actors[22]Remove_After = 0
Objectives[12]mission_Actors[22]positionX = 7111.299
Objectives[12]mission_Actors[22]positionY = 1587.376
Objectives[12]mission_Actors[22]positionZ = 16.18951
Objectives[12]mission_Actors[22]Heading = 225.0217
Objectives[12]mission_Actors[22]String_Name = s_m_y_marine_03
Objectives[12]mission_Actors[22]Relationship_Group = Enemy1
Objectives[12]mission_Actors[22]AddBlip = True
Objectives[12]mission_Actors[22]ShowCone = False
Objectives[12]mission_Actors[22]Invincible = False
Objectives[12]mission_Actors[22]SetHealth = 100
Objectives[12]mission_Actors[22]DieFromHeadShot = True
Objectives[12]mission_Actors[22]CanExitVehicle = True
Objectives[12]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[22]AlwaysFight = True
Objectives[12]mission_Actors[22]Seeing_Range = 30
Objectives[12]mission_Actors[22]Hearing_Range = 30
Objectives[12]mission_Actors[22]CombatMovement = Offensive
Objectives[12]mission_Actors[22]weapon = SpecialCarbine
Objectives[12]mission_Actors[22]Variation = Random
Objectives[12]mission_Actors[22]Task = 0
Objectives[12]mission_Actors[22]Task_Guard_Range = 5
Objectives[12]mission_Actors[22]Task_Stay_In_Range = True
Objectives[12]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[22]Task_Scenario = NONE
Objectives[12]mission_Actors[23]Survive_Number = 0
Objectives[12]mission_Actors[23]Failed_Text = 
Objectives[12]mission_Actors[23]Remove_After = 0
Objectives[12]mission_Actors[23]positionX = 7111.729
Objectives[12]mission_Actors[23]positionY = 1576.739
Objectives[12]mission_Actors[23]positionZ = 16.35967
Objectives[12]mission_Actors[23]Heading = 295.0217
Objectives[12]mission_Actors[23]String_Name = s_m_y_marine_03
Objectives[12]mission_Actors[23]Relationship_Group = Enemy1
Objectives[12]mission_Actors[23]AddBlip = True
Objectives[12]mission_Actors[23]ShowCone = False
Objectives[12]mission_Actors[23]Invincible = False
Objectives[12]mission_Actors[23]SetHealth = 100
Objectives[12]mission_Actors[23]DieFromHeadShot = True
Objectives[12]mission_Actors[23]CanExitVehicle = True
Objectives[12]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[23]AlwaysFight = True
Objectives[12]mission_Actors[23]Seeing_Range = 30
Objectives[12]mission_Actors[23]Hearing_Range = 30
Objectives[12]mission_Actors[23]CombatMovement = Offensive
Objectives[12]mission_Actors[23]weapon = SpecialCarbine
Objectives[12]mission_Actors[23]Variation = Random
Objectives[12]mission_Actors[23]Task = 0
Objectives[12]mission_Actors[23]Task_Guard_Range = 5
Objectives[12]mission_Actors[23]Task_Stay_In_Range = True
Objectives[12]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[23]Task_Scenario = NONE
Objectives[12]mission_Actors[24]Survive_Number = 0
Objectives[12]mission_Actors[24]Failed_Text = 
Objectives[12]mission_Actors[24]Remove_After = 0
Objectives[12]mission_Actors[24]positionX = 7114.276
Objectives[12]mission_Actors[24]positionY = 1578.233
Objectives[12]mission_Actors[24]positionZ = 16.18951
Objectives[12]mission_Actors[24]Heading = 330.0217
Objectives[12]mission_Actors[24]String_Name = s_m_y_marine_03
Objectives[12]mission_Actors[24]Relationship_Group = Enemy1
Objectives[12]mission_Actors[24]AddBlip = True
Objectives[12]mission_Actors[24]ShowCone = False
Objectives[12]mission_Actors[24]Invincible = False
Objectives[12]mission_Actors[24]SetHealth = 100
Objectives[12]mission_Actors[24]DieFromHeadShot = True
Objectives[12]mission_Actors[24]CanExitVehicle = True
Objectives[12]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[24]AlwaysFight = True
Objectives[12]mission_Actors[24]Seeing_Range = 30
Objectives[12]mission_Actors[24]Hearing_Range = 30
Objectives[12]mission_Actors[24]CombatMovement = Offensive
Objectives[12]mission_Actors[24]weapon = SpecialCarbine
Objectives[12]mission_Actors[24]Variation = Random
Objectives[12]mission_Actors[24]Task = 0
Objectives[12]mission_Actors[24]Task_Guard_Range = 5
Objectives[12]mission_Actors[24]Task_Stay_In_Range = True
Objectives[12]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[24]Task_Scenario = NONE
Objectives[12]mission_Actors[25]Survive_Number = 0
Objectives[12]mission_Actors[25]Failed_Text = 
Objectives[12]mission_Actors[25]Remove_After = 0
Objectives[12]mission_Actors[25]positionX = 7115.542
Objectives[12]mission_Actors[25]positionY = 1579.569
Objectives[12]mission_Actors[25]positionZ = 16.18951
Objectives[12]mission_Actors[25]Heading = 330.0217
Objectives[12]mission_Actors[25]String_Name = s_m_y_marine_03
Objectives[12]mission_Actors[25]Relationship_Group = Enemy1
Objectives[12]mission_Actors[25]AddBlip = True
Objectives[12]mission_Actors[25]ShowCone = False
Objectives[12]mission_Actors[25]Invincible = False
Objectives[12]mission_Actors[25]SetHealth = 100
Objectives[12]mission_Actors[25]DieFromHeadShot = True
Objectives[12]mission_Actors[25]CanExitVehicle = True
Objectives[12]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[25]AlwaysFight = True
Objectives[12]mission_Actors[25]Seeing_Range = 30
Objectives[12]mission_Actors[25]Hearing_Range = 30
Objectives[12]mission_Actors[25]CombatMovement = Offensive
Objectives[12]mission_Actors[25]weapon = SpecialCarbine
Objectives[12]mission_Actors[25]Variation = Random
Objectives[12]mission_Actors[25]Task = 0
Objectives[12]mission_Actors[25]Task_Guard_Range = 5
Objectives[12]mission_Actors[25]Task_Stay_In_Range = True
Objectives[12]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[25]Task_Scenario = NONE
Objectives[12]mission_Actors[26]Survive_Number = 0
Objectives[12]mission_Actors[26]Failed_Text = 
Objectives[12]mission_Actors[26]Remove_After = 0
Objectives[12]mission_Actors[26]positionX = 7128.708
Objectives[12]mission_Actors[26]positionY = 1577.871
Objectives[12]mission_Actors[26]positionZ = 16.18951
Objectives[12]mission_Actors[26]Heading = 185.0217
Objectives[12]mission_Actors[26]String_Name = s_m_m_marine_02
Objectives[12]mission_Actors[26]Relationship_Group = Enemy1
Objectives[12]mission_Actors[26]AddBlip = True
Objectives[12]mission_Actors[26]ShowCone = False
Objectives[12]mission_Actors[26]Invincible = False
Objectives[12]mission_Actors[26]SetHealth = 100
Objectives[12]mission_Actors[26]DieFromHeadShot = True
Objectives[12]mission_Actors[26]CanExitVehicle = True
Objectives[12]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[26]AlwaysFight = True
Objectives[12]mission_Actors[26]Seeing_Range = 30
Objectives[12]mission_Actors[26]Hearing_Range = 30
Objectives[12]mission_Actors[26]CombatMovement = Offensive
Objectives[12]mission_Actors[26]weapon = SpecialCarbine
Objectives[12]mission_Actors[26]Variation = Random
Objectives[12]mission_Actors[26]Task = 0
Objectives[12]mission_Actors[26]Task_Guard_Range = 5
Objectives[12]mission_Actors[26]Task_Stay_In_Range = True
Objectives[12]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[26]Task_Scenario = NONE
Objectives[12]mission_Actors[27]Survive_Number = 0
Objectives[12]mission_Actors[27]Failed_Text = 
Objectives[12]mission_Actors[27]Remove_After = 0
Objectives[12]mission_Actors[27]positionX = 7126.546
Objectives[12]mission_Actors[27]positionY = 1577.582
Objectives[12]mission_Actors[27]positionZ = 16.18951
Objectives[12]mission_Actors[27]Heading = 185.0217
Objectives[12]mission_Actors[27]String_Name = s_m_m_marine_02
Objectives[12]mission_Actors[27]Relationship_Group = Enemy1
Objectives[12]mission_Actors[27]AddBlip = True
Objectives[12]mission_Actors[27]ShowCone = False
Objectives[12]mission_Actors[27]Invincible = False
Objectives[12]mission_Actors[27]SetHealth = 100
Objectives[12]mission_Actors[27]DieFromHeadShot = True
Objectives[12]mission_Actors[27]CanExitVehicle = True
Objectives[12]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[27]AlwaysFight = True
Objectives[12]mission_Actors[27]Seeing_Range = 30
Objectives[12]mission_Actors[27]Hearing_Range = 30
Objectives[12]mission_Actors[27]CombatMovement = Offensive
Objectives[12]mission_Actors[27]weapon = SpecialCarbine
Objectives[12]mission_Actors[27]Variation = Random
Objectives[12]mission_Actors[27]Task = 0
Objectives[12]mission_Actors[27]Task_Guard_Range = 5
Objectives[12]mission_Actors[27]Task_Stay_In_Range = True
Objectives[12]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[27]Task_Scenario = NONE
Objectives[12]mission_Actors[28]Survive_Number = 0
Objectives[12]mission_Actors[28]Failed_Text = 
Objectives[12]mission_Actors[28]Remove_After = 0
Objectives[12]mission_Actors[28]positionX = 7124.208
Objectives[12]mission_Actors[28]positionY = 1577.882
Objectives[12]mission_Actors[28]positionZ = 16.18951
Objectives[12]mission_Actors[28]Heading = 185.0217
Objectives[12]mission_Actors[28]String_Name = s_m_m_marine_02
Objectives[12]mission_Actors[28]Relationship_Group = Enemy1
Objectives[12]mission_Actors[28]AddBlip = True
Objectives[12]mission_Actors[28]ShowCone = False
Objectives[12]mission_Actors[28]Invincible = False
Objectives[12]mission_Actors[28]SetHealth = 100
Objectives[12]mission_Actors[28]DieFromHeadShot = True
Objectives[12]mission_Actors[28]CanExitVehicle = True
Objectives[12]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[28]AlwaysFight = True
Objectives[12]mission_Actors[28]Seeing_Range = 30
Objectives[12]mission_Actors[28]Hearing_Range = 30
Objectives[12]mission_Actors[28]CombatMovement = Offensive
Objectives[12]mission_Actors[28]weapon = SpecialCarbine
Objectives[12]mission_Actors[28]Variation = Random
Objectives[12]mission_Actors[28]Task = 0
Objectives[12]mission_Actors[28]Task_Guard_Range = 5
Objectives[12]mission_Actors[28]Task_Stay_In_Range = True
Objectives[12]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[28]Task_Scenario = NONE
Objectives[12]mission_Vehicles = 6
Objectives[12]mission_Vehicles[0]positionX = 7111.31
Objectives[12]mission_Vehicles[0]positionY = 1579.844
Objectives[12]mission_Vehicles[0]positionZ = 15.83218
Objectives[12]mission_Vehicles[0]Heading = 315.0159
Objectives[12]mission_Vehicles[0]Name = Barracks
Objectives[12]mission_Vehicles[0]Model = barracks
Objectives[12]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[12]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[12]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[0]HasPearlescent = False
Objectives[12]mission_Vehicles[0]Livery = 0
Objectives[12]mission_Vehicles[0]DirtLevel = 0
Objectives[12]mission_Vehicles[0]LockedForPlayer = False
Objectives[12]mission_Vehicles[0]Locked = False
Objectives[12]mission_Vehicles[0]Alarm = False
Objectives[12]mission_Vehicles[0]HotWired = False
Objectives[12]mission_Vehicles[0]Invincible = False
Objectives[12]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[0]Remove_After = 0
Objectives[12]mission_Vehicles[0]Survive_Number = 0
Objectives[12]mission_Vehicles[0]Failed_Text = 
Objectives[12]mission_Vehicles[1]positionX = 7112.098
Objectives[12]mission_Vehicles[1]positionY = 1589.423
Objectives[12]mission_Vehicles[1]positionZ = 15.91676
Objectives[12]mission_Vehicles[1]Heading = 229.9983
Objectives[12]mission_Vehicles[1]Name = Barrage
Objectives[12]mission_Vehicles[1]Model = barrage
Objectives[12]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[12]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[12]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[1]HasPearlescent = False
Objectives[12]mission_Vehicles[1]Livery = -1
Objectives[12]mission_Vehicles[1]DirtLevel = 0
Objectives[12]mission_Vehicles[1]LockedForPlayer = False
Objectives[12]mission_Vehicles[1]Locked = False
Objectives[12]mission_Vehicles[1]Alarm = False
Objectives[12]mission_Vehicles[1]HotWired = False
Objectives[12]mission_Vehicles[1]Invincible = False
Objectives[12]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[1]Remove_After = 0
Objectives[12]mission_Vehicles[1]Survive_Number = 0
Objectives[12]mission_Vehicles[1]Failed_Text = 
Objectives[12]mission_Vehicles[2]positionX = 7117.36
Objectives[12]mission_Vehicles[2]positionY = 1592.887
Objectives[12]mission_Vehicles[2]positionZ = 15.91666
Objectives[12]mission_Vehicles[2]Heading = 189.9996
Objectives[12]mission_Vehicles[2]Name = Barrage
Objectives[12]mission_Vehicles[2]Model = barrage
Objectives[12]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[12]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[12]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[2]HasPearlescent = False
Objectives[12]mission_Vehicles[2]Livery = -1
Objectives[12]mission_Vehicles[2]DirtLevel = 0
Objectives[12]mission_Vehicles[2]LockedForPlayer = False
Objectives[12]mission_Vehicles[2]Locked = False
Objectives[12]mission_Vehicles[2]Alarm = False
Objectives[12]mission_Vehicles[2]HotWired = False
Objectives[12]mission_Vehicles[2]Invincible = False
Objectives[12]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[2]Remove_After = 0
Objectives[12]mission_Vehicles[2]Survive_Number = 0
Objectives[12]mission_Vehicles[2]Failed_Text = 
Objectives[12]mission_Vehicles[3]positionX = 7124.161
Objectives[12]mission_Vehicles[3]positionY = 1593.01
Objectives[12]mission_Vehicles[3]positionZ = 15.91722
Objectives[12]mission_Vehicles[3]Heading = 170.0002
Objectives[12]mission_Vehicles[3]Name = Barrage
Objectives[12]mission_Vehicles[3]Model = barrage
Objectives[12]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[12]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[12]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[3]HasPearlescent = False
Objectives[12]mission_Vehicles[3]Livery = -1
Objectives[12]mission_Vehicles[3]DirtLevel = 0
Objectives[12]mission_Vehicles[3]LockedForPlayer = False
Objectives[12]mission_Vehicles[3]Locked = False
Objectives[12]mission_Vehicles[3]Alarm = False
Objectives[12]mission_Vehicles[3]HotWired = False
Objectives[12]mission_Vehicles[3]Invincible = False
Objectives[12]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[3]Remove_After = 0
Objectives[12]mission_Vehicles[3]Survive_Number = 0
Objectives[12]mission_Vehicles[3]Failed_Text = 
Objectives[12]mission_Vehicles[4]positionX = 7133.881
Objectives[12]mission_Vehicles[4]positionY = 1592.176
Objectives[12]mission_Vehicles[4]positionZ = 15.91795
Objectives[12]mission_Vehicles[4]Heading = 145.0028
Objectives[12]mission_Vehicles[4]Name = Barrage
Objectives[12]mission_Vehicles[4]Model = barrage
Objectives[12]mission_Vehicles[4]PrimaryColor = UtilBlack
Objectives[12]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[12]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[4]HasPearlescent = False
Objectives[12]mission_Vehicles[4]Livery = -1
Objectives[12]mission_Vehicles[4]DirtLevel = 0
Objectives[12]mission_Vehicles[4]LockedForPlayer = False
Objectives[12]mission_Vehicles[4]Locked = False
Objectives[12]mission_Vehicles[4]Alarm = False
Objectives[12]mission_Vehicles[4]HotWired = False
Objectives[12]mission_Vehicles[4]Invincible = False
Objectives[12]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[4]Remove_After = 0
Objectives[12]mission_Vehicles[4]Survive_Number = 0
Objectives[12]mission_Vehicles[4]Failed_Text = 
Objectives[12]mission_Vehicles[5]positionX = 7142.504
Objectives[12]mission_Vehicles[5]positionY = 1582.051
Objectives[12]mission_Vehicles[5]positionZ = 15.73718
Objectives[12]mission_Vehicles[5]Heading = 55.03905
Objectives[12]mission_Vehicles[5]Name = Barracks
Objectives[12]mission_Vehicles[5]Model = barracks3
Objectives[12]mission_Vehicles[5]PrimaryColor = UtilBlack
Objectives[12]mission_Vehicles[5]SecondaryColor = UtilBlack
Objectives[12]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[5]HasPearlescent = False
Objectives[12]mission_Vehicles[5]Livery = 0
Objectives[12]mission_Vehicles[5]DirtLevel = 0
Objectives[12]mission_Vehicles[5]LockedForPlayer = False
Objectives[12]mission_Vehicles[5]Locked = False
Objectives[12]mission_Vehicles[5]Alarm = False
Objectives[12]mission_Vehicles[5]HotWired = False
Objectives[12]mission_Vehicles[5]Invincible = False
Objectives[12]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[5]Remove_After = 0
Objectives[12]mission_Vehicles[5]Survive_Number = 0
Objectives[12]mission_Vehicles[5]Failed_Text = 
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = Get to the Location ~r~NOW
Objectives[13]Text2 = 
Objectives[13]Text3 = 
Objectives[13]Failed_Text = 
Objectives[13]Type = Checkpoint
Objectives[13]Checkpoint_Type = 45
Objectives[13]Reserved = 1
Objectives[13]ColorR = 255
Objectives[13]ColorG = 255
Objectives[13]ColorB = 0
Objectives[13]ColorA = 255
Objectives[13]IconColorR = 255
Objectives[13]IconColorG = 255
Objectives[13]IconColorB = 0
Objectives[13]IconColorA = 255
Objectives[13]positionX = 7288.032
Objectives[13]positionY = 1550.747
Objectives[13]positionZ = 14.09077
Objectives[13]Heading = 585.0217
Objectives[13]Diameter = 1
Objectives[13]minimum_hight = 1
Objectives[13]maximum_hight = 10
Objectives[13]TriggerDistance = 5
Objectives[13]PlaySound = True
Objectives[13]LoseWanted = False
Objectives[13]Stop_Vehicle = False
Objectives[13]DeliverVehicleOnly = False
Objectives[13]DeliverTrailor = False
Objectives[13]DeliverTowTruck = False
Objectives[13]DeliverVehicleCargobob = False
Objectives[13]DeliverPropCargobob = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = hide frome the ~r~Army
Objectives[14]Text2 = 
Objectives[14]Text3 = 
Objectives[14]Failed_Text = 
Objectives[14]Type = Checkpoint
Objectives[14]Checkpoint_Type = 45
Objectives[14]Reserved = 1
Objectives[14]ColorR = 255
Objectives[14]ColorG = 255
Objectives[14]ColorB = 0
Objectives[14]ColorA = 255
Objectives[14]IconColorR = 255
Objectives[14]IconColorG = 255
Objectives[14]IconColorB = 0
Objectives[14]IconColorA = 255
Objectives[14]positionX = 7324.925
Objectives[14]positionY = 1564.452
Objectives[14]positionZ = 14.82573
Objectives[14]Heading = 585.0217
Objectives[14]Diameter = 1
Objectives[14]minimum_hight = 1
Objectives[14]maximum_hight = 10
Objectives[14]TriggerDistance = 2
Objectives[14]PlaySound = True
Objectives[14]LoseWanted = False
Objectives[14]Stop_Vehicle = False
Objectives[14]DeliverVehicleOnly = False
Objectives[14]DeliverTrailor = False
Objectives[14]DeliverTowTruck = False
Objectives[14]DeliverVehicleCargobob = False
Objectives[14]DeliverPropCargobob = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

